Court of the Vile Hunters

Title: Court of the Vile Hunters
Author: Paul "Ultima 1" Merrian
Date: Jun 15, 2001 Rating: 3.5


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Cards:

‘Starting (8)

Court Of The Vile Gangster/I Shall Enjoy Watching You Die

Jabba’s Palace Audience Chamber

Jabba’s Palace Dungeon

Tatooine Great Pit Of Carkoon

Prepared Defenses

All Wrapped Up

First Strike

Power Of The Hutt

Characters (21)

4-LOM With Concussion Rifle

Aurra Sing

Bane Malar

Boba Fett

Boelo

Chall Bekan

Dr. Evazan & Ponda Baba

Ephant Mon

Feltipern Trevagg

Gela Yeens

Lathe

Guri

IG-88 With Riot Gun

Jabba

Jodo Kast

Kithaba

Lyn Me

Mara Jade, The Emperor’s Hand

Prince Xizor

Snoova

U-3PO

Devices (3)

Binders x2

Mandalorian Armor

Effects (8)

Bounty x3

Hutt Bounty

Jabba’s Influence

Quietly Observing

Scum And Villainy

Tatooine Occupation

Interrupts (5)

Hidden Weapons x3

Twi’lek Advisor x2

Podracers (1)

Teemto’s Racer

Locations (4)

Tatooine

Tatooine Cantina

Tatooine Docking Bay 94

Tatooine Mos Eisley

Starships (6)

Bossk In Hound’s Tooth

Dengar In Punishing One

Jabba’s Space Cruiser

Stinger

Virago

Zuckuss In Mist Hunter

Weapons (4)

Dr. Evazan’s Sawed-off Blaster

Feltipern Trevagg’s Stun Rifle

Mara Jade’s Lightsaber

Vibro-Ax

Strategy: ‘

This is simply a standard bounty hunting capture deck. Use the binders either as a tracked 6 destiny or to maximize the amount of capturing you can do. The Hutt Bounty is mainly for use against Han, because if you have Boba capture him, you can retrieve his forfeit +11, a game changing retrieval for sure. The other bounties are for minor retrievals and make it easier to capture other characters. I would normally put Ephant at the Audience chamber with Jabba for his boost, but I will sometimes put him at the Dungeon to prevent the release of captives. Capture and imprison as many characters as possible. After all, it is harder for your opponent to get captives back than it is to retrieve lost cards.

Matchups

Profit- Put Mara and Jabba at the A.C., then pull Ephant and Mara’s saber before activating and deploy Ephant there with them. This allows you to bring a sizable defense force into play and limit your opponents chances to release Han.

WYS- Put Gela on the ground to take advantage of his power +2 against smugglers. Try to get Mandalorian armor on him as well. This would make your opponent have to have a total destiny of 7 to hit him.

Mains and QMC- Take the battle to your opponent then just docking bay transit back with captives. Pull the docking bay first turn.

Space- a tough matchup. Even with all six of your ships, you probably will be unable to maintain control of Tatooine. Make the most of your ships’ abilities to do as well you possibly can. Get Mara to the Cantina ASAP in order to drain your opponent for 3 a turn.