Avatar’s Endor - Post Tatooine

Title: Avatar’s Endor - Post Tatooine
Author: Alex "-AvataR-" Klammrodt
Date: Jun 20, 2001 Rating: 4.5


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Cards:

‘Objective(1)

Endor Operations

Locations(7)

Endor

Endor Bunker

Endor Landing Platform

Fondor

Mon Calamari

Executor Docking Bay

Coruscant Docking Bay

Starting(4)

Prepared Defenses

Imperial Arrest Order

Mobilization Points

Oppressive Enforcement/There Is No Try

Characters(9)

Grand Admiral Thrawn

Admiral Ozzel

Admiral Chiraneau

Admiral Piett

General Veers

Commander Merrejk

Commander Igar

Captain Godherdt

Guri

Arica

U-3P0

Starships(8)

Executor

Chimaera

Devastator

Zuckuss In Mist Hunter

Boba Fett In Slave 1

Stinger

Scythe TIE x2

Vehicles(2)

Blizzard 2

Tempest 1

Effects(11)

Lateral Damage

Secret Plans

Battle Order

Ominous Rumours

Presence Of The Force

Imperial Decree

Resistance

First Strike

There’ll Be Hell To Pay x3

Interrupts(15)

Twilek Advisor

Set For Stun

Masterful Move

Gravity Shadow

Operational As Planned x2

Dark ManueversTallon Roll x2

Trample x2

Imperial Command x3

Ghhhk/Those Rebel’s Won’t Escape Us

Monnok

Admiral’s Orders(2)

Battle Deployment x2

Podracer(1)

Sebulba’s Podracer ‘

Strategy: ‘

I can’t believe I’m playing Endor Ops. A year ago I was laughing at this objective, and now it’s the only one I trust. It’s resistant to beatdown, you’ve got nothing to protect, you’ve got 3 grabbers, a strong space fleet with many interrupts to help out, walkers/tramples, undercover spies, and plenty of high forfeit characters. Problems? It gives out force, and it gives out quite a bit. Is that a huge problem? Not as huge as you think, because the benefits just simply outweigh it.

If you’d like to read a more in-depth strategy section, please take a look at Endor Ops v 2.0 on my page.

Updates from previous Endor Ops

  • Threw in Sebulba’s Pod. With the high destiny 24(4,5,6’s) in the deck, you never know. Plus, it stalls, and isn’t that what’s important?

  • Why Mon Cal? It’s close to most major systems, it’s force drain -1 for my opponent, and with Ominous setup, it’s a drain of 3(4/5 with Chiraneau and/or POF). Kashyyyk is good, but I have to protect Kashyyyk, as it’s a drain of 2 against me. Early on, this might not be feasible, and bad luck can also have an effect. Switch it as to your liking.

  • Dumped in 2 Scythe Ties + 2 Tallon Rolls. I figured this would virtually guarantee me victory in space. Why not? The Ties are destiny 4, the tallon rolls are recycable destiny 6’s.

  • Gravity Shadow. This card rocks and should have been in the last EOPS deck. Use it at the right time and you might take the game right there.

That’s about it. For those who are thinking about using this deck (with mods to your liking of course), take it slow, be cautious. You can generate usually between 14-20 force even against WYS, so reinforce your locations, and spread from there. Once Ominous/Decree are up and running, you’ll have a major advantage in a drain war.

Tell me what you think, and tell me what mods I should make, not what cards I should add. There are 30 cards I’d LIKE to add ) but unfortunately, current SWCCG rules prohibit that. One last thing, many people ask why I don’t play YMSYL. It’s because I don’t like the starting sites, I want to start with Opp/TINT as my 3rd effect, and YMSYL is considerably more predictable than EOPS. Have fun….