Annoyance; AKA Carson’s Pile

Title: Annoyance; AKA Carson’s Pile
Author: Carson "tarkinsaide" Swanek
Date: Jun 24, 2001 Rating: 4.0


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Cards:

‘Starting 6

Tatooine Slave Quarters

Podrace Prep

Boonta Eve Podrace

Anakin’s Podracer

Tatooine Podrace Arena

Brisky Morning Munchen

Locations 3

Tatooine Mos Espa

Tatooine Podracer Bay

Tatooine DB 94

Characters 11

Jar-Jar Binks

Qui-Gon Jinn

Obi-Wan Kenobi, Padawan Learner

Luke w/ Lightsaber

Leia w/ Blaster Rifle

Han w/ Heavy Blaster Pistol

Lando w/ Vibro-Axe

Shmi Skywalker

Threepio w/ His Parts Showing

Corran Horn

Figrin D’an

Effects 6

Traffic Control x2

Revolution

Hindsight

Wars Not Make One Great

Eyes In The Dark

Interrupts 33

Suprise Assault x5

A Step Backward x2

It Could Be Worse x2

Rebel Barrier x2

Don’t Forget the Droids x2

The Signal x2

Fall Back

Strangle

Droid Shutdown

A Jedi’s Patience

Careful Planning

Lost in the Wilderness

The Bith Shuffle & Desperate Reach

Entering The Arena

Gift Of The Mentor

Double Agent

Blaster Deflection

Fall Of The Legend

Quite A Mercenary

Fallen Portal

Changing the Odds

Throw Me Another Charge

Shocking Information

Losing Track

Epic Events 1

I Did It

Strategy: ‘

This is my first attempt ever at a Mains deck. I just wanted a deck that had super high destinies for all sorts of things. The destiny layout for this deck (minus the starting cards) is

0- 4 (1 can be pulled)

1-6

2- 3

3- 11

4- 8

5- 15

6- 7

7- 1

My general strategy for this deck is this Get out Traffic Control ASAP. This, along with Threepio, will be a key card. This deck allows you to cycle through all your cards, taking what you need, leaving what you don’t. Use the Suprise Assaults to damage anyone draining (I once got Mara for 2 each turn one game). I have several easily trackable cards if you need a 6, but usually the destiny shouldn’t need to be tracked. Also, this deck won all 3 of its Podraces this past tournament. Selbulba has no chance (ok, so maybe a little one).

Card Breakdown

Jar-Jar Just a fun card

Shmi Pulls Threepio

Suprise Assault Really fun against drain decks, and any deck that tries to drain.

Revo Some more force activation

Corran Kills spies

Fallen Portal With these destinies, why not?

Blaster Deflection Helps keep Qui-Gon alive

Lost in the Wilderness If they have a bit more power to SA comfortably

Barrier Beatdown protection

ICBW Helps stop drains

Wars Not Make One Great Helps vs. drains and battles

Shocking Stops Merrejk and Myoom

Changing the Odds stop the Chance cube, destinies a little too high, and checking reserve decks

Quite a Mercenary Elis protection

Gift O T Mentor Adds 2 destinies

Bith Shuffle & Desperate Reach Cancels Barrier, shuffles decks

Careful Planning When you need that boost in force during the battle.

A Jedi’s Patience If I draw a low dueling destiny or if Luke defending a battle.

Droid Shutdown More helpful than you’d think. Stops Threepio from dying

Fall Back Beatdown protection

Signal pull the effects

A Step Backwards if it’s a close race

Eyes in the Dark really annoying

Hindsight Lets you view cards in Used pile. HUGE Use to track for destinies or Threepio.

Losing Track damage their racer or put a low destiny on top of their reserve.

TMAC good tracker

FOTL good tracker

Double Agent If Mara decides to come down on Lando or Corran, you can take her out.

Entering the Arena pull a 0 out or add a destiny

Don’t forget the droids anti-numbers

Strangle High destiny, anti- BHBM

The strategy is to build up a force of mains and helpers in your hand while winning the podrace, retrieving with figrin, etc. I can get a max of 9 destinies in one battle, and if the enemy’s not careful, they’ll be dead in one huge battle. This deck won’t do too good against a SYCFA space, but it’ll pretty much kill everything else.

If you tell me what to put in, tell me what to take out. I appreciate your suggestions. Thanx in advance.

—Carson “tarkinsaide” Swanek

As a recap, I will be pulling all of my low destinies out ASAP ‘