The Steebo Collection Broken Garrison

Title: The Steebo Collection Broken Garrison
Author: michael "Deck" Gemme
Date: Jun 28, 2001 Rating: 4.5


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Cards:

‘Death Star II Docking Bay

Executor Docking Bay

Fondor

Hoth

Hoth Defensive Perimeter

Hoth Echo Docking Bay

Hoth Ice Plains

Characters (15)

Admiral Chiraneau

Admiral Ozzel

Admiral Piett

Captain Godherdt

Captain Sarkli

Commander Igar

Commander Merrejk

Darth Vader With Lightsaber x2

DS-61-2

DS-61-4

General Veers

Grand Admiral Thrawn

Grand Moff Tarkin

Lieutenant Cabbel

Vehicles (5)

Blizzard 1

Blizzard 2

Blizzard Walker x2

Tempest 1

Starships (6)

Boba Fett In Slave I

Bossk In Hound’s Tooth

Chimaera

Devastator

Executor

Zuckuss In Mist Hunter

Interrupts (14)

Imperial Barrier x2

Imperial Command x4

Prepared Defenses

Trample x3

Twi’lek Advisor x2

Walker Garrison x2

Effects (13)

Battle Deployment - Admiral’s Order

Ice Storm

Imperial Arrest Order

Imperial Decree

Lateral Damage

Mobilization Points

No Escape

You May Start Your Landing

Rebel Base Occupation

Secret Plans

There Is No Try & Oppressive Enforcement

There’ll Be Hell To Pay x2 ‘

Strategy: ‘

You guys are gay. broken is a joke. if a deck was broken i wouldnt post it, this is just a really good deck. thank you for ripping away any hope i had for humanity.

Hickey. you are good. but how many ppl play mpg and revo and a spy ’just to kill merrijk’ i said alan sagan did it. you dont see it often. there is one way to beat every deck. thanks for coming up with a really stupid way to beat mine.

First off, let me just say that i know you may not agree with me in stating that Garrison is the best deck out there. But im afraid it is. You will see a garrison deck win the Denver Open, hell youll probly see a garrison deck win worlds. It is extremely SOLID. you dont need to get garrison off to win, in fact if steebo could take the garrisons out of this deck he would. BUT it has been ruled that you cannot search for the third marker, without also searching for the walker garrison and taking it into hand, thus there are two. Because if you get your ONLY garrison in your opening hand, youre screwed, however if you get the third marker, youre good to go. So please dont say Menace Fades will shut you down, because any deck that can do 8 damage a turn WITHOUT garrison, is pretty ill.

In Brian Hunter’s words this is a control deck, you control the game with your big ships and your big walkers and hurt them here and there.

Your normal start will be Landing, IAO, and Mob Pts. If you see that you are playing Hayes Hunters pile or a slave quarter mains deck that starts three effect than you want to start TINT/OP instead of Mob Pts. This way, when they shock the scomp link that merregik is at you can grabb the shock this is key Very few people play two and even if they do they will loose a card if they want to put off your deployment of systems. In the early game you want to set up at the Hoth with the Executor, and some piolots. If your opponent starts Dont DO That Again then simply go to space with your bounty hunter ships early or a stardestroyer with some pilots. After you occupy your system you can start to get mass activation and you will be able to pull the executor.

Once set up at your system you should have some walkers out and then begin to take control of your sites. Deploying a lone walker to the 5th marker is common, always do it against WYS in fact (no spies). You can start to ping and if they DO drop a spy you can trample tehm. The deck has fairly good destiny so you should have no problem trampling spies or other small characters such as smuglers in a watch your step deck. With your 5 walkers you should have no problem holding at least the docking bay and 3rd marker. Your pilots have wicked high forfeit once you load up the walkers with pilots, whom all add 3, your power is outrageous.

The deck is relatively easy to play and just about every game you play the same way. Set up on your planet and begin doing damge. With the ping from You May Start Landing and Rebel Base Ocupation you will be doing mass damge. This deck is all about PINGAGE. In the last few tournies this deck has played up against Wys, MWYHL, QMC; all decks that keep menace fades in effect. And i still pull out the victory becuase of pingage.

This deck is by far the most balanced and reliable dark deck out there. It may not win by a lot but it wins consistantly. This deck has lost 3 games between Steebo and this kid Celucci. Steebo lost to this canadian guy who was playing under attacks and bionic hands so that guy just wasted all of the walkers in the deck - his reason for this wacked out decktype ”my wife plays walker garrison” GAY. It lost to batian winklehaus because at the time he was only using ONE garison and he got that in his opening hand so he couldnt pull the 3rd marker. The Third loss went to Alan Sagan who on like the third turn played the generators, honor of the jedi and revo-ed the 5th marker, off the heezy foh sheezy. The deck has beaten Yanick Lapointe and Hayes Hunter. Well Steebo didnt beat Hayes but this kid Steve Cellucci used the deck and beat his pile. As you can see the deck does win and the few games it has lost were a little silly.

Peace Out

PS Steebo Obviously made this deck

PPS My version only plays 2 tramples and the AO that pings. ‘