Big Red OR No Characters Allowed

Title: Big Red OR No Characters Allowed
Author: Scot "The Ithorian" Vales
Date: Jun 30, 2001 Rating: 4.5


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Cards:

‘Starting

Dejarik Holotable

Heading For The Medical Frigate

Location

Dagobah Yoda’s Hut

Do Or Do Not & Wise Advice

Your Insight Serves You Well

Characters

Boushh

TK-422

Interrupts

Either Way You Win

Blue Milk (x3)

Counter Assault (x4)

Help Me Obi-Wan Kenobi

Control (x2)

Star Destroyer

Critical Error Revealed

It Could Be Worse (x6)

Out O Commission & Trans. Terminated

It’s A Hit

Lost In The Wilderness

Out of Commission

Away Put Your Weapon (x2)

Let The Wookiee Win

The Signal (x2)

Transmission Terminated

Grimtassh

Effects

Anger, Fear, Aggression (x16)

Traffic Control

Mantellian Savrip

Battle Order

Goo Nee Tay

Projection of A Skywalker (x2)

Wars Not Make One Great

Honor of The Jedi ‘

Strategy: ‘

The original idea behind this deck was on a bet. I overheard someone telling a new player that every deck needs between ten and twenty cards with ability.

The idea here is to do direct damage. There is no need to engage in those costly battles when you can let them actually kill themselves. Here lies the basic premise Anger, Fear, Agression lets them hurt themselves. It is the deck that got me named after a species of pacifists.

Let me explain the cards one-by-one

Dejarik Hologamboard This is a great starting location. Usually, they can not deploy here and it garuntees you a place to Force Drain.

Yoda’s Hut You get Force, they do not.

Boushh and TK-422 A late addition after I proved a deck without characters could work. UC spies are always helpful.

Either Way You Win and Blue Milk Nice recirculating destinies and forces the inserts to the top.

Coutner Assault With your average destiny >4, you stand a great chance to really do some damage. (You will never feel so glad to see Mosep.)

Help Me Obi-Wan Kenobi, Mantellian Savrip, and Critical Error Revealed A hologram that you might not get a chance to play too often.

Control and It Could Be Worse That Force drain damage they do is not so scary anymore, is it?

Star Destroyer Track this destiny 7 card for anything

Out Of Commission, Transmission Terminated, and the combo card All of them are destiny 5, used, and usefull. I originally used that TT to get them if they come to the Holotable with Image of the Dark Lord or Visage.

It’s a Hit Cancels It’s Worse

Lost In The Wilderness Darth anyone isn’t as scary. Sure, I’ll play your Hunt Down deck. Let’s each take one damage each turn. The game is more fun when the lose from their Reserve. OK, hunt down my Queen…

Away Put Your Weapon Recirculating 5 that reduces their Force drains. Too bad Mara can only get her weapon once per game.

Let The Wookiee Win It doesn’t happen often, but when they come to the holotable to avoid the AFA loss, you get them with battle damage.

Grimtassh Useful card that is a hologram.

Anger, Fear, Agression They can’t stop it. Eventually it comes to the top. 4 damage and you can make it come.

Traffic Control With so many high destiny effects and lost interrupts, why not?? It also protects those cards that you have multiples of from Monnok.

Battle Plan, Wars Not Make One Great, and Goo Nee Tay The more your opponent uses, the more they must activate.

Projection of a Skywalker A hologram that will also give you Force drain +1 at your starting location.

Your third starting effect depends on how they start (I have tried it once or twice with only two).

Keep in mind, you bring up Anger, Fear, Agression every phase…

ACTIVATE This is self-explanitory

CONTROL If they didn’t activate, they can’t Force Drain

DEPLOY Very expensive deploying

BATTLE I don’t think so.

DRAW In a panic, they decide that to beat you, they must advance their strategy and get more cards. Too bad this means that they must activate more next turn

Part of winning with this deck is a psychology game. Let them panic a little when you hurt them and they can’t hurt you.

Another part of winning comes with practice with the deck. To really be effective, you must play the cards at carefully planned times and phases. Try this out and see when you find cards to be most effective.

Finally, the reason this works so well, is that no one expects it Most readers of this deck probably doubt it even as they read this – TRY IT You too will be surprised with this unorthodox deck strategy.

Remember, the key is to survive long enough to make every AFA pop up.

This deck I have played for three years because it wins This game took me through when I won my first tournament.

The original draft also used Eyes in The Dark and Restricted Deployment (both 5 destiny) which only amplify the psychology game.

I reccomend trying out this deck before rating it.

Thanks for reading.

Remember, what they do not expect, will kill them.

Scot Vales

The Ithorian ‘