Forget Reality

Title: Forget Reality
Author: Karim "kjedi" Jetha
Date: Jul 9, 2001 Rating: 4.5


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Cards:

‘Start

Endor

Operational As Planned

Imperial Arrest Order (use desprate counter if you suspect heavy air)

DS2

Moff Jerjerrod

Locations

Fondor

Sullust

DS2 Docking Bay

Kashyyyk

Kiffex

Wakeelmui

DS2 Reactor Core

DS2 Coolant Shaft

DS2 Capacitors

People

Arica

U-3P0

Random Cards

Fighter Cover -AO

That Thing’s Operational -EE

Green Cards

Restraining Bolt

SFS L-s9.3 Laser Cannons (x3)

Boats

Boba Fett in Slave I

Zuckuss in Mist Hunter

Dreadnaught-Class Heavy Cruiser

Empy’s Sword

Empy’s Shield

Death Star Assult Squadron

Scythe Squad TIE x2

TIE Interceptor x7

FX

We Shall Double our Efforts

Come Here You Big Coward

Moby Points

Desprate COunter

Secret Plans

Sinear Fleet Systems

There Is No Try/Oppressive Enforecement

Something Special Planned for Them

Lateral Damage

More Red

All Power to Weapons x5

Twi’lek Advisor x5

Operational As Planned

I Can’t Shake Him

Gravity Shadow

Ghhhk & Those Rebels won’t Escape Us

Short Range Fighter ‘

Strategy: ‘

Okay, this deck is fun as hell to play, because the opponent never knows what your doing until they’re taking 10-15 damage per turn.

Start your jank, and laugh at the opponent because your hand starts out with one more card than him AND he has no idea what you’re playing.

If they start Strike Planning, don’t worry, all it does it put you one turn back.

My strat assumes strike planning isn’t on table.

Oh yea, and when you start, say, “I don’t have one of those new objective cards, I just have a starting Location.”

Turn One.

Deploy IAO, DS2.

Pull a Docking Bay.

Deploy Moff Jerry to the DS2 Docking Bay.

If the opponent gave you lots of force, twilek for Mob. Points

say, “may the force be with you”

Next Turn, Get Wakeelmui with mob points, find sinear fleet systems. you’d be screwed if they grab Twilek, but no one does.

DS2 should be complete at end of turn 3.

Hopefully, by then, so should the TIE platform.

And Hopefully, some more systems, too. (This deck was built before I aquired Cmd. Merrejk)

Move the DS2 to a system (Wakeelmui if you have to) and drain there, and Endor. More systems will come, and you retreive a lot.

We shall double… makes the damage WORSE than Visage. No Escape is not included, cause it’s easy to occupy 3 BG’s.

This deck can dish it out, and pretty quick.

My only sanctioned losses with this deck were to a WYS podracing deck. (not only does I Did It plus First Strike kill ties, but I lost Wakeelmui off the Top–crap for luck)

and an EBO Y Wing, spread and drain for twenty ebo deck. (That was a closer game-detailed in my Geneva TR)

so I’ve gone 4 wins 2 losses with this deck… It’s not an astounding record, but I’ve had fun playing it… Try it, and i’m sure you will too…

If you don’t know how to play TIE decks, look at Seth Van Winkle’s Page. He pretty much Originated SYCFA TIES, and he’s good with them…

D-mail me/E-mail me (kjedi@juno.com) or IM me (jedimanjetha) for answers to your questions…….

Karim ’kjedi’ Jetha ‘