Dooger’s Rops Deck

Title: Dooger’s Rops Deck
Author: Ryan "Dooger511" Fugett
Date: Jul 10, 2001 Rating: 4.0


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Cards:

‘Starting (6)

Ralltiir Operations/In The Hands Of The Empire

Ralltiir

Prepared Defenses

Imperial Arrest Order

Imperial Decree or Crush The Rebellion

Mobilization Points

Locations (8)

Rendili

Hoth Defensive Perimeter

Hoth Echo Docking Bay

Desert

Swamp

Jungle

Forest

Spaceport Docking Bay

Characters (21)

Emperor Palpatine

Darth Vader, Dark Lord Of The Sith

Darth Vader

Mara Jade, The Emperor’s Hand

Grand Moff Tarkin x2

Janus Greejatus

Prince Xizor

Boba Fett With Blaster Rifle

Bossk With Mortar Gun

Dengar With Blaster Carbine

4-LOM With Concussion Rifle

IG-88 With Riot Gun

Jodo Kast

Commander Igar

Lieutenant Arnet

Rachalt Hyst

AT-ST Pilot x3

Vehicles (6)

Tempest 1

Blizzard Scout 1

Tempest Scout 1

Tempest Scout 2

Tempest Scout 5

Tempest Scout 6

Space (4)

Zuckuss In Mist Hunter

Boba Fett In Slave 1

Bossk In Hound’s Tooth

Dengar In Punishing One

Interupts (11)

Alter & Collateral Damage

Sense & Uncertain Is The Future

Control & Set For Stun

Ghhhk & Those Rebels Won’t Escape us

Evader & Monnok

Sniper & Dark Strike

Hidden Weapons

Imbalance

Trample x3

Weapons (3)

Vader’s Lightsabeer

Mara Jade’s Lightsaber

Vibro-Ax

Strategy: ‘

This deck has a good opportunity of winning when played right. I know the destiny is low and I won’t hit that much but I just can’t find away to make it better. Tracking makes hitting easier also.

IAO and Mobs work great for me in the beginnig of the game for that extra activation. IAO also lets me get another site to Rops early. Mobs lets me pull Rendili if I need to go there or I know that my opponent has no space I can go there and drain for a good 1.

The ground power in this deck is great and can hold its own against any lightside ground deck. Tramples, Sniper, Hidden Weapoms and all the weapons make holding or taking sites easier.

My space is week, but I only go to space if I know I can hold a site or take one. If its late in the game and I know my opponent won’t play any space, I go to Rendili and drain.

If you have any ideas on to change this deck and make it better, let me know.

Card Choices

Hidden Weapons - Makes getting rid of those jedi that you can seem to kill easier.

Janus - Adds 1 to force drain when with the Emperor and makes tracking easier.

Imbalance - Pretty good destiny and is great when opponent retrieves force, which is a lot.

Rachalt Hyst - How often does an opponet draw an interupt for destiny?

Snoova - Easy to capture people with.

Arnet - Great pilot and a heck of a guy.

Xizor - Can hold a site by himself.