The Jack in the Box AKA I Popped a 7 (QMC)

Title: The Jack in the Box AKA I Popped a 7 (QMC)
Author: Michael "choker" Sorrell
Date: Jul 10, 2001 Rating: 4.5


--------------------------------

Cards:

‘Starting Jank…

QMC/IO

Heading for the Medical Frigate

Bespin

Cloud City Guest Quarters (Leia’s Domain)

Sq. Assignments

Keeping the Empire Out Forever

Menace fades

The Cast…

EPP Luke x2

EPP Obi x2

EPP Han

EPP Leia

Naked Threepio x2

Wedge, RSL

Pucumir Thryss

Dash Rendar

Ten Numb

Bren Quersey

Padme

Qui-Gon x2 (AKA Dark Jedi Killer)

The Toys…

Red Squadron 1

Outrider

Red 8 (read strat)

Blue Squadron 5

Artoo in Red 5 x7

The Stuff…

Traffic Control

CC Celebration

The Helpers…

Surprise Assualt

Alter x2

Sense x3

Path of Least Resistance x3

Power Pivot

It Could Be Worse

A Jedi’s Resilience x2

Nebruin Leids

The Order…

I’ll Take the Leader

The Set…

CC Platform 327

CC Carbo Chamber

CC West Gallery

CC North Corridor

The Fireworks…

Jinn’s Lightsaber

Intruder Missle x3

X-Wing Laser Cannon ‘

Strategy: ‘

I’ve been running a high-destiny 7 BHBM deck for awhile with much success thanks to the help of the Ganley, and I now tried to apply the same concept for the LS. I found that a lot of decks now, especially the Mains and Toys LS decks, are packing so much brute power that they often nullify their weapons. This deck solves that problem by using Traffic Control and Threepio to re-insert 7s or 0s (because of the dual destiny number for Artoo in Red 5) into the deck to maximize weapons both on the ground and in the air

I’ll keep the strat short and sweet. Go for a solid flip using sq. assignments to preferably get a ship to bespin with a weapon and a couple or characters on the ground to control a couple sites. You should not have to consolidate on the ground due to the Path of Least Resistances, which really make a counter-attack by your opponent optimal, considering you can bring one of your lone characters into a battle that the opponent was sure to win.

Simple game mechanics…control/occupy bespin to set up celebration by shooting anything out of the sky with the intruder missles and X-Wing Laser Cannon. This isn’t too difficult considering the amazing destiny in the deck after using either threepio or traffic control. On the ground, spread your EPPs out on the ground to retrieve with celebration while hopefully force draining for insane amounts with Pucumir. The Paths will allow you to spread out without much worry of a beatdown, considering you can either move away from a battle (or into the battle for that matter). The SMALL SAC element will not allow you to take DS SAC decks head-on, but it certainly will allow you to control DS decks without SAC protection.

If play-tested this a lot in the past few days, and it’s simply amazing. The DS can’t keep anything on the table when I hit the Emperor with Han or Leia’s Blaster. If you can track, you can kill virtually anything The best part is the 7/0 combo destiny of Artoo, which allows a low destiny for SAC draws and Nebruin and a high destiny for the weapon draws and battle destiny.

Red 8 adds to my X-Wing Laser Cannon draws and Numb is just a machine even without 7s to back his missiles. This deck doesn’t try to accomplish anything but keep Bespin occupied to maintain celebration, and with the weapons and Wedge’s ability to cancel destiny that should not be a problem. The DB (although not interior) is necessary to move starships to CC in cases of emergencies and to get an early flip.

The combos just naturally set up as you tunnel using the effect and cycle using threepio. The Counter Assualt is huge against swarm decks of anykind (mostly ISB since aliens are seeing hard times with the tatooine effects).

Send me any suggestions…I would like to find room for a We’re Doomed and some more senses. Have fun. Play…and most of all Enjoy

Michael “Spider Monkey” Sorrell ‘