What A Wussy Name For A Card

Title: What A Wussy Name For A Card
Author: Andrew "Gadget" Ledwith
Date: Jul 12, 2001 Rating: 4.0


--------------------------------

Cards:

‘Locations (5)

Bespin

Bespin Cloud City

Cloud City Carbonite Chamber

Cloud City Chasm Walkway

Cloud City West Gallery

Characters (22)

4-LOM With Concussion Rifle

Aurra Sing

Baron Soontir Fel

Boba Fett With Blaster Rifle

Bossk With Mortar Gun

Colonel Jendon

Darth Maul x2

Darth Vader, Dark Lord Of The Sith x2

Dengar With Blaster Carbine

Dr. Evazan & Ponda Baba

Guri

IG-88 With Riot Gun

Jabba

Janus Greejatus

Jodo Kast

Mara Jade, The Emperor’s Hand

OS-72-10

Prince Xizor

Sebulba

Snoova

Starships (10)

Chimaera

Executor

Obsidian 10

Onyx 1

OS-72-1 In Obsidian 1

OS-72-2 In Obsidian 2

Saber 1

Scythe 1

Scythe 3

Zuckuss In Mist Hunter

Interrupts (8)

Dark Maneuvers & Tallon Roll x2

Evader & Monnok

I Have You Now x2

Jabba’s Through With You x2

Twi’lek Advisor

Effects (9)

Cloud City Occupation

Combat Response

Crush The Rebellion

Dark Deal

Fighter Cover - Admiral’s Order

I’m Sorry

Imperial Arrest Order

Secret Plans

You Cannot Hide Forever

Weapons (5)

Mara Jade’s Lightsaber

SFS L-s7.2 TIE Cannon x2

SFS L-s9.3 Laser Cannons x2

Objective (1)

This Deal Is Getting Worse All The Time/Pray I Don’t Alter It Any Further ‘

Strategy: ‘

READ THE STRATEGY

(unless you were planning on blindly giving me 5 stars)

Oh, in case you didn’t realize, the card I’m talking about is I’m Sorry (what a stupid name).

Here’s your starting cards

any site (doesn’t really matter)

Prep D

I’m Sorry

Crush The Rebellion

Combat Responce

This deck is 5-1 in tournament play. I lost to a Hayes’ Pile me-too because I couldn’t find IAO in time before he Nabruned in a beatdown squad. Oh well.

This deck has beaten

QMC (played by the CT state runner-up)

Profit

MBO

RST

TIGIH

Quite a variety of decks. In the future I think I would start IAO instead of Crush The Rebellion vs Pile decks so that Nabrun would not screw me again.

First off, NO ONE in Connecticut plays any kind of space. It’s just not done. I don’t know why. I didn’t go too overboard with space in this deck as a result. If people in your deck DO play space, add in more ships, maybe 1-2 Atmospheric Assaults to get extra destiny in the clouds, etc.

EARLY GAME

Pull the 2 sites you didn’t start before you activate. Get the system and sector out quick so you can get your generation rolling. If your opponent is going to ignore you (mostly stuff like RST, Profit, and MBO decks), get Deal and Occupation set up quick. Occupation will probably get canceled w/ Endor Celebration if you’re playing a good opponent, but don’t worry about it.

MID GAME

If you’re playing an opponent who’s coming to you (Pile, HB mains, QMC), then you won’t have Deal set up until sometime in the mid game, if ever. If you’re playing QMC, just ditch Dark Deal to a drain, because you won’t get it set up. Mid game is usually a lot of battles. On the ground you have 4 interrupts to add destiny (JTWY & IHYN), and in space you have weapons and Tallon Rolls. Ten Nunb eats it to Tallon Roll, so before you drop Executor or Chimera make sure you’ve got a TIE/ln up there to protect it (that’s sounds weird, doesn’t it?). Don’t forget Bespin gametext, since if the opponent has let you have the system they will have to pay +1 for their characters and vehicles to hit the ground. Fighter Cover is a VERY good AO in this deck. Your Sith, Jabba, and a couple of other good characters will get +2 to immunity while you occupy the system. Mara will even add 1 to each of her saber draws. And of course there’s the st’ship weapon text, which you probably wouldn’t forget.

END GAME

This part of the game is either you draining your opponent out OR you picking and choosing when and where to battle. If you are involved in the latter, it becomes a game of skill. Versus QMC at this point they will be out of Paths and various other interrupts that they can run with, so they will be much more cautious. I have never had problems in an end game situation with this deck (the game I lost we were currently in the mid-game when he swiftly beat me down to win it).

Questions

Twi’lek? To get 2 remaining effects (IAO and # killer). It is worth it since they’re both good. Desinty 5 is cool too.

You Cannot Hide Forever? 3 purposes. Your bounty hunters with weapons can kill Jedi with a 5 (track a Tallon Roll to get Qui-gon). It obviously gets rid of #s, which are a pain. And in a pinch it can also be used to fetch IAO if you need it that badly.

Janus? Usually no questions here, but I’ll clarrify anyway. If you get a double of a good destiny interrupt stick it back with this rather than playing it so you don’t have to worry about a grappler.

Stuff you shouldn’t forget (but I usually do)

Jodo Kast gametext

Bespin gametext

Objective gametext (no Goo for DVDLOTS, Jabba, etc)

Secret Plans

Evader/Monnok (it’s in there, use it)

Maul gametext (I always forget to drain when there’s no character of ability > 3 present)

Text on second half of Fighter Cover

That’s about it. I’ll be out of town soon, but I’ll be back on July 29th, right before Coruscant comes out, so if you have questions ask someone else, because by the time I get back the deck MIGHT not work anymore. Thanks for reading. ‘