KNIGHTHAMMER

Title: KNIGHTHAMMER
Author: Mark "Rogue Nine" Balderston
Date: Jul 18, 2001 Rating: 4.0


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Cards:

‘Objective(1)

Endor Operations

Locations(7)

Endor

Endor Bunker

Endor Landing Platform

Fondor

Mon Calamari

Executor Docking Bay

Coruscant Docking Bay

Starting(4)

Prepared Defenses

Imperial Arrest Order

Mobilization Points

Oppressive Enforcement/There Is No Try

Characters(15)

Grand Admiral Thrawn

Admiral Ozzel

Admiral Chiraneau

Admiral Piett

Commander Igar

Darth Vader, Dark Lord of the Sith x2

Darth Maul x2

Commander Merrejk

Captain Godherdt

Guri

IG-88 w/gun

4-LOM w/gun

Arica

Starships(10)

Executor

Avenger

Chimaera

Death Squadron Star Destroyer

Zuckuss In Mist Hunter x2

Dengar in Punishing One

Stinger

Boba Fett in Slave I

Vehicles(2)

Tempest 1

Blizzard 2

Effects(7)

Lateral Damage

Secret Plans

Battle Order

Something Special Planned For Them

Ominous Rumours

Presence Of The Force

Imperial Decree

Your Insight Serves You Well

Interrupts(11)

Twilek Advisor

Control/SFS

Operational As Planned x3

Trample x2

Imperial Command x4

Ghhhk/Those Rebel’s Won’t Escape Us

Admiral’s Orders(2)

Battle Deployment x2 ‘

Strategy: ‘

Update 1 Take out Coruscant DB for Executor DB. I know it’s gone if executor dies, but it just makes the setup sooo much faster (piett deploys -2 to executor).

Editor’s Note 1 (in response to reviews) yes i know i

could drain for more at sullust. However it takes up a

card slot that I need, and if I dont get merrejk then I

really dont need another ZERO floating around in my deck.

I can drain for enough as it is and trying to control four

systems is ridiculous. (with chiraneau and rumors I can

drain for 11 per turn, plus 1 at the db).

Editor’s Note 2 to ’Jet Nkik’ YOU DUMBA$$ Do you even

know what Imperial Command does? If you did you wouldn’t

tell me how WYS and QMC are going to rip me up in space.

QMC has crappy activation, slow setup, crappy drains,

expensive ships, and I have already included a matchup

sectionw for this. If you took time to read the strategy

section you would understand. It is beyond me how you got

the 1570 rating required for reviews, judging by the

intelligence you have shown in your review. And Mon

Calamari is a better choice than Kashhykk or Sullust

because

1) I can only be drained for one.

2) I don’t give my opponent two force (Sullust).

Editor’s Note 3 to ’zmanthe 1st’ I never said RST didn’t have lots of characters or lots of starships, I said they were weak. You may have 15 characters, but most of them are power 1 or 2 scouts, and you may have 10 ships but most of them are like tala 1 or tala 2 or gold squadron 1. im sooo scared, corporal beezer corporal delevar, corporal midge, brooks carlson, lieutenant blount, and crix madine vs. darth maul. please don’t hurt me you big mean person.


I’ve been having some problems with dark side

lately, mainly finding a deck that wins. The

biggest problem for dark side was activation, and

I was too lazy to think up something new, so I

went looking for a deck that starts a

battleground system. This is it. This deck has

the activation, it has the power, it has the

drains, and it has enough tech. Oh yeah no grabbers,

I just dont like them. In case your

opponent plays don’t do that again, just drop a

bounty hunter ship to endor first turn. Hence

the 2x Zuckuss in Mist Hunter and 3x Operational

as Planned. Light Side has been weak in space

lately, obviously. Anyway here’s how the deck

works

Turn 1 if opponent plays DDTA activate. pull a

db, pull ominous rumors, then drop a ship to

endor if you can. Pull Executor. Problem solved.

Turn 1 if he doesn’t pull executor, get an

admiral (probably piett) with an imp. command.

activate. pull a db. deploy piett. pull

merrejk. deploy merrejk if possible. pull a

system.

You should follow the same game-plan in just

about every game except maybe against MBO and

RST, just so you can stop them blowing up the

Death Star or the bunker you can go to yavin 4

and kill all their guys with the Dark Jedis.

Fun. Presence of the Force is your best friend

then. In most other games you will pull out

piett and merrejk, set up docking bay activation,

pull out systems put ships at the systems, set up

ominous rumors and start draining. Smash your

opponent if he comes to space. There are two

landing claw cancellers in there and the AO’s are

golden. Most of the time they’ll make the

opponent’s starships power -2, plus they let you

pull out your walkers. You’ve got a great anti-

scrub team in darth maul and DLOTS, great for

holding the bunker, running around and killing

random people, whatever you need them for. Darth

Maul is great in space, especially against crap

like ten nunb superstar or x-wings. Too bad I

have to borrow Darth Mauls at every tournament.

This is a solid balanced deck. Avatar’s version

was good, but unfortunately walkers can’t go in

the bunker, which means it will be blown up.

Also I believed it was weak in space which is why

there are more ships in this post-tatooine

version. Anyway, here’s some reasons for my card

choices

Operational As Planned x3 I just like it. Plus

it helps you get a bh ship first turn if they

play DDTA.

Control/SFS Goodbye, Captain Han. Goodbye, Ten

Nunb. Whoever’s annoying you. Crix Madine is

always a fun target for SFS.

Trample YAY kill people that mess with your

db. what a cool card. great for puny scouts.

Zuckuss in Mist Hunter x2 Well it’s good, and

it’s cheap, and you can put it out first turn

with an operation as planned. Cool.

Umm I’m hoping the rest of the card choices are

fairly obvious. If something isn’t, just ask me.

Ok, matchups. (for most decks start secret

plans, only against the pile or hb mains start

the SAC killer)

vs. RST podracing yay you get completely free

reign of space. you’re gonna lose the podrace,

so don’t sweat it, it’s not that big a deal,

because they won’t be able to use the second part

of I did it. Just stop them blowing the bunker

at [almost] all cost. If they’re podracing,

they’ll be weak on characters. The space drains

will kill them.

vs. RST done right. oh good you don’t have to

worry about the podrace, just worry about the

bunker [a bit] more and you’ll be fine. Darth

Maul is your best friend in the bunker, if you

have him put him there, if you don’t have him,

get him. If you’re playing against someone who

is not Brian Hunter playing this deck, there is a

high possibility of beating it. If Brian Hunter

is playing RST done right, then im probably

screwed considering the fact that he’s the numero

uno player in the world. But it’s still

possible. They give you some force which helps a

lot, but the ships are puny and you should be

able to pound anything that comes to space. If

you have darth vader in your hand put him to the

bunker and then put darth maul at crix’s site to

neutralize the big pile of scouts they’ll have

sitting there.

vs. HB mains wowsers, they have crap for drains

and you can stop their retrieval with your

effects. If you stick to the docking bay on the

ground you’ll be fine, and your drains in space

will overwhelm them. Same thing for the pile and

other mains decks. Space is limited to the

falcon and the spiral and stuff like that, so

opposition there will be VERY limited.

vs. any kind of X-wings Battle Deployment,

Battle Order and Darth Maul wrecks. Next.

vs. MBO go to yavin 4 and kill scrubs. kill

random ships in space.

vs. the PILE hey cool, force denial. just

play cautiously and stay mostly in space. you’ll

win. watch out for jar-jar or revo beatdowns at

the dbs, though.

vs. QMC start secret plans. set up as usual

and take over bespin when needed. SFS and darth

maul are golden as always and you can basically

ignore their guys at cloud city. as always the

ominous rumors/chiraneau drains will be

overwhelming.

Ok that’s all the matchups i could think of for

now. Hope you had a good read, and I would

appreciate good advice in reviews.