What Hit Me

Title: What Hit Me
Author: Christopher "Thrawn" Hanudel
Date: Jul 25, 2001 Rating: 4.5


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Cards:

‘Objectives (1)

Court Of The Vile Gangster

Characters (28)

Galid

Prince Xisor

Gamall Wironicc

2x 4-LOM With Concussion Rifle

3x Ak-rev

Boelo

Barquin D’an

Boba Fett With Blaster Rifle

Dengar With Blaster Carbine

Dodo Bodonawieedo

Ephant Mon

Greeata

IG-88 With Riot Gun

Jabba

Kithaba

Lyn Me

Arica

Nizuc Bek

Rappertunie

Rystáll

Sy Snootles

Tech Mo’r

Umpass-stay x2

Snoova

Effects (12)

Ability, Ability, Ability

Blast Door Controls

Something Special Planned For Them

First Strike

No Bargain

Power Of The Hutt

You Cannot Hide Forever

Scum And Villainy x2

Search And Destroy

Reactor Terminal

Broken Concentration

Interrupts (9)

Control/Set For Stun

Sniper/Dark Strike

Elis Helrot

Imperial Barrier x2

Masterful Move

Twi’lek Advisor x2

Prepared Defenses

Locations (6)

Jabba’s Palace Lower Passages

Death Star II Docking Bay

Executor Docking Bay

Jabba’s Palace Audience Chamber

Jabba’s Palace Dungeon

Tatooine Great Pit Of Carkoon

Starships and Weapons (4)

Bossk In Hound’s Tooth

Dengar In Punishing One

Zuckuss In Mist Hunter

Vibro Ax

Strategy: ‘

Starting

The Objective, Sites, and Prepared Defences

Effects

No Bargain

Power Of The Hut

*This Effect varies depending on what kind of deck you play. If you are playing space then start YCHF, which you use to pull Search and Destroy. If it is a Harvest deck or Edging deck then use SSPFT. With anything else you don’t have to start a third effect. You can also start First Strike, although I like saving it for a surprise.

I normally pull Jabba with the AC’s game text and then I get out Ark Rev with him. Next turn I fetch Greeata. Then I use Greeata to pull Dodo Bodanawieedo (also a Rodian) and use Ak-rev to pull musicians. I continue to build in my hand a large beat-down force and then hammer them. Unless they stay off of the ground them I just drain them and hit them with direct damage (Search and Destroy, Ability^3, Court objective). Make sure that you use all of your cool musician’s game texts. Some of them do some really nice stuff. The beatdown power of this deck is immense. I once make a kid lose 72 for power Normally, your big beat results in a 30-50 card loss, thus ending the game. You opponent will never see it coming. And those who don’t believe me all I can say is don’t knock it until you try it

Reason for starting COTVG and not MKOS or CCT

I like the direct damage potential of the deck, the ability to pull starships and the fact that COTVG pulls 1/0 DBs from reserve.

Answers to potential questions

Why only 3 ships?

You may thing that I need more ships, but I have done fine with 3. I have beaten many space decks including a WYS Kessel Running deck. In that game I actually ended up defeating most of his ships. Add another ship if you want, not too many kids my area play space.

Don’t you need more force for such a big beat down?

This deck doesn’t need a lot of force to get going. With your musicians being deploy -2 each (Greeata and Scum) you can drop such a big beat-down that after the shock wears off your opponent will be saying, “What Hit Me?”

Cards to Add

-Oota Goota Solo? It stinks when you pile all of your characters down only to have your opponent Nabrun away.

-Monnok I think that most decks should play with at least one. I couldn’t find the room.

No Escape Honor stinks so if it is big in your area then put it in.

Oppressive Enforcement/There Is No Try Nice against Sense and Alter. Although SAC isn’t big in my area.

Card Explanations

-Barrier It is to protect the AC and to allow you to lure them to a site. Then the next turn you bring a massive beat-down.

-Control/SFS With this deck it is a nice card. Use it in combination with Dodo to look and organize your destinies and SFS without missing. Then obviously, the first part is self-explanatory.

-Masterful Move This card is in there to cancel Mantalian Savrip.

-Broken Concentration Use this card in combination with First Strike to make it so they can’t play Houjix or Rite Of Passage, exc.

-Blastdoor Controls Cancels Rebel Barrier and Narrow Escape. A must for this deck.

Matchups

vs. Profit

Practically auto-win. They will be forced to commit characters to the ground, and that is where you smash them. Start Ak-rev and Jabba.

vs. HB space (any variant), EBO XWings, EBO

Don’t ditch You Cannot Hide Forever until you are absolutely certain that they are not playing odds. Use your ships wisely. Keep in mind also that your musicians are each forfeit 5-6 with Greeata at the AC. Use YCHF to get Search and Destroy from reserve as necessary.

vs. MWYHL

Get your direct damage rolling ASAP. Not a really hard matchup if you play it right. It is all about the speed of your setup. The fact that MWYHL decks give you a few icons to work with definitely helps here. Don’t pre-maturely deploy all of your musicians.. Save some for the beats just in case the opponent comes to the ground.

vs. Rebel Strike Team

They deploy guys to the ground, you deploy more powerful stuff for cheaper, therefore you win. Just wait till they more to the bunker and them BAM

vs. TIGIH

Don’t drop Mara unless they drop someone else with Luke. The best thing to do is save for a beat-down and beat down Luke.

vs. Tatooine Mains/Harvesting and Messing

This is a tougher match up if they are ready for you. If they don’t see it coming then you can probably catch a lone Qui-Gon for a good beating. Make sure to start SSPFT.

Here is what each of the musicians do

Ak-Rev Subtracts 1 from attrition against you at same site. Once during each of your control phases, may use 1 Force to take one musician into hand from Reserve Deck; reshuffle.

Greeata Other Rodians deploy -1 to same site. Once during each of your control phases, may use 1 Force to take any Rodian into hand from Reserve Deck; reshuffle. While at Audience Chamber, all your other musicians are deploy -1 and forfeit +3.

Lyn Me Subtracts 1 from deploy cost of bounty hunters at same site (Boba Fett deploys free). During battle, subtracts X from opponent’s total power, where X = number of your musicians present (+2 if battling Luke or Han, or +4 if both).

Nizuc Bec (not a musician, but important) Power +3 when present with your musician. When present at start of a battle, may cause one opponent’s character of ability < X to move away for free (or that character is immediately lost), where X = the number of your musicians present.

Rappertunie Where present, adds X to Force opponent must use to initiate battle, where X = number of musicians present. May target one non-droid character present in battle. Draw destiny. If destiny > defense value, target is power = 0 this battle.

Rystall Power and forfeit +2 at a Coruscant site. May retrieve 1 Force each time you deploy a musician to same site. Once during each of your turns, may use 1 Force to ’charm’ one male of ability < 3 present; male is forfeit = 0 for remainder of turn.

Umpass-Stay Spy. Power +2 at a Jabba’s Palace site. Each of your other musicians at same site is power +2 and immune to attrition < 3. Immune to attrition < 4.

Enjoy and tell me some of your big beat stories, I would love to hear them. Thanks for your reviews and please give helpful comments if you have something to say about fixing the deck or whatever.

Chris The Not So Nice and Normally Nasty Bully