Hutt’s Monster Truck Rally Oh man thats lame

Title: Hutt’s Monster Truck Rally Oh man thats lame
Author: Nathan "Xavier Six" Cardamone
Date: Jul 26, 2001 Rating: 4.0


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Cards:

‘Locations (7)

Jabba’s Palace Audience Chamber (start)

Jabba’s Sail Barge Passenger Deck

Spaceport Docking Bay

Tatooine Docking Bay 94

Tatooine Great Pit Of Carkoon (start)

Tatooine Podrace Arena (start)

Jabba’s Palace Dungeon (start)

Characters (18)

Guri

Xivor

Mara Jade, The Emperor’s Hand (Start if Profit)

Snoova

Aurra Sing

Mighty Jabba (Start with Text)

Jabba (Start if Profit)

Djas Puhr

Boba Fett With Blaster Rifle

Boelo (Pull with Power Start)

4-LOM With Concussion Rifle

Chall Bekan (Start with Text if Profit)

Ephant Mon (Pull with Power if Profit Start)

Niado Duegad

Dr. Evazan & Ponda Baba

Sebulba

Dengar with Blaster Carbine

Chevin (Pull with Chall if Profit Start)

Vehicles (1)

Jabba’s Sail Barge

Interrupts (16)

Hit Racer x2

Jabba’s Through With You x2

Jabba’s Twerps x2

Pit Crews x2

Podracer Collision x2

Start Your Engines

Twilek Advisor x3

Weapon Levitation x2

Effects (13)

Ability, Ability, Ability

Abyss

Hutt Influence

Insignificant Rebellion

Lateral Damage

First Strike

No Escape

Power Of The Hutt (Start… usually)

Scum And Villainy Foil

Search And Destroy

Sebulba’s Podracer (Starts and uses text immediatly)

Secret Plans

There Is No Try & Oppresive Enforcement

Weapons (3)

Dr. Evazan’s Sawed-off Blaster

Mara Jade’s Lightsaber

Vibro-Ax

Epic Events (1)

Boonta Eve Podrace (Starts)

Objective (1)

Court Of The Vile Gangster / I Shall Enjoy Watching You Die (Starts… of course)

Strategy: ‘

The Basics (Hehe)

Basically this is designed for serious direct damage.

  1. Objective

  2. First Strike

  3. Search and Destroy

  4. Insignifigant Rebellion

  5. Abyss if they play doulbles and race destinies raise the odds of this working and their race destiny is zero…sweet

  6. Ability, Ability, Ability… deploy or die, deploy and die, it is a free galaxy after all

  7. Podracing Victory

Basically you retrieve force.

  1. First Strike

  2. Scum and Villiany

  3. No Escape

  4. Podracing Victory

Basically you deploy cheap even with The Camp.

Basically your drains can’t be stopped with Hutt Influence.

Basically you give up only 4 force… less if you decide to trade out the DBs for something else.

Basically you set up fast… more so against Profit.

Basically Qui-Gon and A Jedi’s Focus can really suck for you… but nothing is flawless, at least not forever.

Basically Bounty Hunters can kick, definitely if they are armed.

Basically if you keep them off Tatooine your gold.

Basically I am tired of typing.