Doogers Rops v2 0

Title: Doogers Rops v2 0
Author: Ryan "Dooger511" Fugett
Date: Jul 31, 2001 Rating: 4.0


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Cards:

‘Starting (5)

Ralltiir Operations/In The Hands Of The Empire

Ralltiir

Prepared Defenses

Mobilization Points

Imperial Arrest Order

3rd affect varies

Locations (8)

Kuat

Wakeelmui

Kashyyyk

Death Star 2 Docking Bay

Desert

Forest

Jungle

Spaceport Docking Bay

Characters (15)

Emperor Palpatine

Darth Vader, Dark Lord Of The Sith

Darth Vader

Darth Vader With Lightsaber

Mara Jade, The Emperors Hand

Janus Greejatus

Grand Moff Tarkin

Captain Sarkli

Admiral Ozzel

Lieutenant Arnet

Dr. Evazan & Ponda Baba

4-LOM With Concussion Rifle

AT-ST Pilot x3

Vehicles (5)

Blizzard Scout 1

Tempest Scout 1

Tempest Scout 2

Tempest Scout 3

Tempest Scout 5

Starships (6)

Executor

Chimaera

Boba Fett In Slave 1

Bossk In Hounds Tooth

Zuckuss In Mist Hunter

Dengar In Punishing One

Effects (6)

Battle Order

Secret Plans

Imperial Decree

Oppressive Enforcement

Search And Destroy

Bad Feeling Have I

Interupts (13)

Masterful Move

The Circle Is Now Complete

Twilek Advisor

Imperial Barrier

You Are Beaten

Monnok

Ghhhk

Control & Set For Stun

Sense

Alter x2

Trample x2

Weapons (2)

Vaders Lightsaber

Mara Jades Lightsaber

Strategy: ‘

This deck pretty much runs itself, if you play it smart you insured a win. Ounee Ta does suck but every time I have played against it, it has never done anything I couldn*t handle.

Strategy is pretty simple, set up Rops and go kill. Pull your sites and Pilots as need be and flip your objective. If an opponent comes down early and holds a site, you have 4 Ralltiir sites so you don*t have to clean you opponent off Ralltiir. Control 3 and occupy the 4th and your good to go. This deck plays itself and all you have to do is make the right moves. I will give you a basic run down on how I play it.

Early Game

Check your hand, see if you have Kuat or Wakeelmui, if you have both pull Executor, if you have Wakeelmui pull Kuat, if you have Kuat pull Wakeelmui, if you have neither Kuat, Wakeelmui, or Executor, pull Wakeelmui. Activate and deploy any sites you got in you opening hand. Pull DS2 docking bay and a <> site and deploy them. You can drop a scruba at DS2 for the extra acto if your not afraid of any spies. Then pull your sites and pilots as necesary. Remember you can pull a <> site and Spaceport Docking Bay on the same turn. I usually flip Rops 2nd or 3rd turn. It usually never goes past that.

Mid Game

Make sure Ralltiir is secure and then go to space and kill your opponent or hit them with heavy drains at Kashyyyk. Send out Vader and company to kill any threats your opponent has. Set up Search and Destroy after killing any characters they have on table to do some extra damage.

Late Game

Hold your opponent off from doing anything. Don*t let them drain in space or on the ground. All you have to do is sit back and win without making any stupid mistakes. If your opponent trys to get in a last minute battle to do some battle damage, cards like Bad Feeling Have I, Trample, Imperial Barrier, The Circle Is Now Complete, and Ghhhk will ensure nothing bad happens. -)

This deck has a great change against the best decks. Ounee Ta does shut this deck down, but like I said, it has never done anything this deck couldnt handle. Try this deck out, Im sure you will enjoy it. Works great and is fun to play with.

Cards

Kuat and Wakeelmui - 2 great systems, they work great together.

Dr. Evazan & Ponda Baba - Doesn*t help flip Rops but is a great card.

The Circle Is Now Complete - Gets rid of Obi-Wan permanently if your smart.

Dengar In Punishing One - Makes killing Home One a lot easier.

Bad Feeling Have I - Helps to fortify Ralltiir.

Captain Sarkli - A great guy and a good pilot.

4-LOM With Concussion Rifle - Makes killing those Jedi a lot easier.

Control & Set For Stun - Cancels a huge drain.

Thanks for reading.

Ryan