QMC - Dirty Dirty Lift Tubes 2

Title: QMC - Dirty Dirty Lift Tubes 2
Author: Scott "Cheesor" Ritchie
Date: Aug 6, 2001 Rating: 4.5


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Cards:

‘Starting (7)

Quiet Mining Colony/Independent Operation

Bespin

Cloud City Guest Quarters

Heading For The Medical Frigate

Battle Plan

Do, Or Do Not & Wise Advice

Keeping The Empire Out Forever

Locations (4)

Cloud City Carbonite Chamber

Cloud City Core Tunnel

Cloud City North Corridor

Cloud City Upper Plaza Corridor

Characters (19)

Admiral Ackbar

ASP-707 (Ayesspee) x2

Captain Han Solo

Chewbacca

General Calrissian

General Crix Madine

General Walex Blissex

Lando With Blaster Pistol

Major Haash’n

Obi-Wan Kenobi

Palace Raider x2

Princess Leia x2

Pucumir Thryss x2

Son of Skywalker x2

Vehicles (6)

Lift Tube x6

Starships (4)

Home One

Independence

Liberty

Millennium Falcon

Interrupts (14)

Lift Tube Escape x3

Nar Shadda Wind Chimes & Out Of Somewhere

Narrow Escape x2

Off The Edge x4

Surprise Assault

Transmission Terminated

Balanced Attack x2

Effects (3)

Cloud City Celebration

Your Insight Serves You Well

Menace Fades

Admirals Orders (1)

Capital Support

Weapons (2)

Anakin’s Lightsaber

Leia’s Blaster Rifle ‘

Strategy: ‘

Last time I submitted this article I got a total of 4 reviews, one of which did not even read the deck list. I believe people were scared off by the big section of “words” beneath the deck list.

Set up by pulling sites and such. If you have too many cards in hand (because of monnok) deploy excess lift tubes and vehicle droids before you are ready to flip. When searching for your sites, note what is in your force pile, and draw for a starship, pilot, and two ground characters.

Flip, and use KTEOF to find missing elements of your strategy. Use balanced attack to get Ackbar, Obi, Wallex Blissex (a nice low force general), Lando, or Crix to wherever is needed.

If they overpower you on the ground, use lift tube escape and narrow escape to get away safely, then beat them up next turn or drain them. Use the ASP droid to put lift tubes on top of the reserve deck for battle destiny, off the edge, or even Leias Blaster Rifle.

To hold the system, a star cruiser with Hasshn will last almost forever. Use Ackbar or Out of Somewhere to get Hasshn in to cancel Lateral Damage mid battle. Capitol support works beautifully in this deck - ground generals cause direct damage, and the mon cals start to get serious immunity. Controlling the system is not critical to the strategy, occupying is all you need to do.

That is the basic means of the deck. Track revealed destinies, and you will often find yourself retrieving boatloads, even with secret plans on table.

Remember you can always hop away from battles to the north corridor to cancel their drains. They can not cancel your drains with the north corridor, control, or even surprise assault where you have an alien due to the objective.

Also remember that Narrow Escape is not a react, and is also not unique. This should protect you from surprise senses (in addition to DODN/WA).

Old cards I used to play

Honor - Does not do much for this deck, with No Escape being so popular.

OOC/TT - Holotable is popular in my area, as is This is Some Rescue. Normal TT works just as well, and causes loss when holotable dies.

Jedi Luke - Too high deploy, especially with my use of Star Cruisers. Sonny is almost as good anyway.

General Solo - Too high deploy, stupid text.

Rite of Passage - Do not need, with the escape cards.

This deck does well against many decks, including those with heavy space, as I drain for lots on the ground while they spend several turns trying to boot me out of Bespin. On several occasions, I have had Leia and her blaster take a trip to Hoth to cause a Walker to be immediately lost.

Have fun, and please provide at least some helpful reviews. Thanks ) ‘