Just Another Black Sun Deck

Title: Just Another Black Sun Deck
Author: Reuben "Norite" Ternes
Date: Aug 9, 2001 Rating: 4.0


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Cards:

‘Agents Of Black Sun

Starting (7)

AOBS

Imperial City

Coruscant

Star Your Engines

Tatooine Podrace Arena

Boonta Eve Podrace

Subulba’s Pod Racer

Locations (6)

Hoth War Room x 2

Death Star II War room

Throne Room

Wampa Cave

Space Port Docking Bay

Characters (18)

Snoova

4-lom w/gun

Guri

Palpy x 3

Xixor x 2

Aurara Sing

P-59

P-60

Bane Malar

Fett w/ gun

Zuckus w/gun

I-G w/gun

Dengar w/gun

Dans Borenz

Jodo Kast

Star Ships (5)

Dengar in Punishing one

Zuckus in Mist Hunter

Bossk in Hound’s Tooth

Fett in Slave One

I-G in I-G 2000

Vehicles (2)

AT-AT x 2

Effects (11)

Opp reinforcement/there is not try

Bad Feeling Have I

Something Special Planned for them

Crush The Rebellion

Much Anger In Him x 2

Responsibility of Command x 2

Presence of the Force x 2

Interrupts (11)

Imbalance

Twillek Advisor

Control/set for stun x 2

Force Lightning x 2

Pod Racer Collision x 2

Hit Racer

Imperial Barrier

Omni box/its worse

Strategy: ‘

The Strat here is really basic, but it works.

First off, with all your sites, you will be attempting to force choke your opponent. RST, WYS, HB, and just about anything you will have a force advantage. You might not choke some decks, like HB, but the early stages in the game you will have the upper hand, and sometimes that is all you need.

I also made two mistakes when posting, you will need to add at least one more Twillek and take out crush the rebellion for no escape. The presence of the Force and your dockin g bay are the only two ways to flip in this deck. With an additional Twillek, you should have POTF or docking bay, or a twillek in your starting hand. Odds are about 5/6 hands you will have one of those. Also, if the spaceport docking bay doens’t deploy at coruscant, put in the coruscant docking bay. . . these things I just do not remember.

Anyway, after you flip, get your palpy out, do some racing, and everything should be grand. This deck does not force drain for a lot, but that is a good thing.

Use your Anger/response combos to inflict some massive damage. 4 per turn is a lot, coupled with another 2 per turn from the objective, and whatever you might be force draining for. It wont be much, but there is simply no way to stop it. The pod race is another big swing, allowing you to retrieve force as well as dish out some damage. You should be able to win that one.

Other than that, just try to stop their force drains by sheer battle power. You have some at-ats to cause havoc with a lot of weapons and the ability of the objective to look through a lot of your cards.

This deck is pretty solid, and does not really have a weakness against a certain type of deck, but it might not have the force differential that some people would like. However, it does win. The destiny is very good, making the podracing easier.

Omni box/ it is worse is your best friend. shuffle their deck when they are tracking destiny or if they play it could be worse on the pod race, make them lose some force instead. ‘