The Bikers of Ralltiir

Title: The Bikers of Ralltiir
Author: Peter "martian" Hall
Date: Dec 23, 1999 Rating: 4.0


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Cards:

‘Objective Ralltiir Operations

Locations (11) Carida Desert Hoth Ice Plains Hoth Wampa Cave Jungle Kiffiex Raithal x2 Ralltiir Spaceport Docking Bay Spaceport Prefect’s Office

Carachters (13) Biker Scout Trooper x3 Comm Chief x2 (tech) Corporal Drelosyn Corporal Misik Sergeant Barich Sergeant Elsek x2 Sergeant Irol Sergeant Major Bursk

Vehicles (5) Speedr Bike x5

Ships (8) Bossk in Hound’s Tooth Death Star Assault Squadron Dreadnaught-Class Heavy Cruiser x2 TIE Defender Mark I x3 Vader’s Personal Shuttle

Effects (12) 3,720 To 1 x4 Bad Feeling Have I Crossfire Imperial Arrest Order Imperial Decree Oppressive Enforcement Security Precautions There’ll Be Hell To Pay x2

Interrupts (10) All Power To Weapons High-speed Tactics Monnok Tactical Support x4 Twi’lek Advisor You Rebel Scum x2

Strategy: ‘

I made a deck similar to this right after Endor was released. It was fun, but it had a few problems. The biggest two were react-hosing cards, and Don’t Forget the Droids. I have attempted to fix those problems in this version of the deck. Here’s how to beat specific deck types

vs. Mains of any sort - Start BFHI. Use Tactical support to find the right Bikers. Elsek is like a reacting Ghhhk. After you flip, try to control Raithal, and hit them with numbers. Pull a grabber for DFTD. There are three basic ways that they can stop your reacts

  • Frozen Assets/Beggar If you suspect hat your opponent is using this, drop a Comm Cheif with Elskek.
  • Sense Grab the Sense. Unless your opponent has a hand full of Senses, and a ton of force, somehing should be able to react.
  • Beezer/Lock Use You Rebel Scum to remove their texts. YRS is also useful to prevent Obi from moving Elsek away.

vs. Ops - Flip ASAP, then set up Decree and Numbers. Crossfire prevents a Speeder beatdown.

vs. HB - Start BFHI to prevent early EPP squads. Use TIES/DSAS with APTW (you can fetch it every turn, if it doesn’t get snagged). Crossfire + TIE Defenders take care of S-Foils. Grab Organized Attack. Try to hold Ralltiir, and let the numbers do their thing.

Other notes -I used Desert/Jungle because they work well with the Speeder Bikes immunity to attrition. The Prefect’s Office is for Burnsk, who is a destiny 3 trooper, that is also a leader. Along with IAO, this makes all the unique scouts forfieit +3 on Ralltiir. The DB is there in case I have to drop a TIE @ Ralltiir to flip.

-Carida is imortant, since it lets you recycle the Biker Scouts. Aratech Corp. is nice, but I don’t think it’s worth the card slto, since there are only 5 Bikes in the deck.

-The Hoth sites are primarily for activaton, but can be used for Decree, if you can’t hold two systems.

Everything else is prety self-explanitory. If your opponent is playing Ultimatum (which few people do), try to insert quickly before it goes into effect. Any suggestions are welcome.