Desert Landing Site Mains - Marilyn Maul and the Spooky Kids

Title: Desert Landing Site Mains - Marilyn Maul and the Spooky Kids
Author: Patrick "Pappy" Napier
Date: Aug 13, 2001 Rating: 4.5


--------------------------------

Cards:

‘STARTING ( 3 )

Tatooine Desert Landing Site

Tatooine Jabbas Palace

Combat Readiness

LOCATIONS ( 2 )

Jabbas Palace Audience Chamber

Jabbas Palace Lower Passages

CHARACTERS ( 21 )

2 x Darth Maul

Darth Maul, Young Apprentice

Darth Vader

Darth Vader, Dark Lord Of The Sith

Emperor Palpatine

Grand Moff Tarkin

Janus Greejatus

Lord Vader

2 x Mara Jade, The Emperors Hand

Sim Aloo

Aurra Sing

Dengar With Blaster Carbine

Dr. Evazan & Ponda Baba

Gailid

Mighty Jabba

Prince Xizor

4-LOM With Concussion Rifle

Guri

IG-88 With Riot Gun

WEAPONS ( 3 )

Darth Vaders Lightsaber

Mara Jades Lightsaber

Mauls Lightsaber

DEVICES ( 1 )

Restraining Bolt

PODRACER ( 1 )

Sebulba’s Podracer

EFFECTS ( 6 )

Bad Feeling Have I

Blast Door Controls

First Strike

Presence Of The Force

Secret Plans

You Cannot Hide Forever

INTERRUPTS ( 23 )

2 x Alter & Collateral Damage

Elis Helrot

Force Lightning

I Have You Now

3 x Imperial Barrier

Masterful Move & Endor Occupation

Maul Strikes

Ommni Box & Its Worse

Podracer Collision

3 x Sense

Sniper & Dark Strike

The Circle Is Now Complete

3 x Twilek Advisor

Vaders Obsession

Weapon Levitation

You Are Beaten

Strategy: ‘

FIRST, A DISCLAIMER This deck is not running space because Light Side space decks are relatively rare in my local area. That would be changed out for larger events. The most popluar decks in my area right now are RST ( with or without racing ) Profit ( with or without racing ) and QMC. This deck also beat an EBO deck at a recent local, so even in risky games it still has the potential to win.

I also wanted to keep card slots free for loads of high destiny cards to help in weapon and battle destinies, non-Epic Dueling and in Podracing.

EARLY GAME

Start with the Desert Landing Site and use Combat Readiness to pull Tatooine Jabbas Palace. This will allow you to pull the rest of the sites out of the deck by turn two and activate 9 Force on your own. Sebulbas Podracer pulls up to the starting line if they are foolish enough to Podrace.

MID GAME

Deploy key characters to Jabbas Palace to set up a decent drain. Then Use remaining characters to go to your opponent and battle. Remember, deploy smart, battle smart, and don’t get yourself killed. Elis can be key at this point to move a mighty squad of the Spooky Kids to battle at lightly defended locations.

LATE GAME

Clear out their locations and keep your locations free of any meddling Light Side interference, and drain their Force away.

MATCHUPS

Again, this deck is designed to counter local strategies.

PROFIT Deploy Mara Jade and Prince Xizor to their Audience Chamber, then promptly convert it. Play Bad Feeling Have I and Imperial Barrier to slow down their deployment to save poor little Han Solo. You will kill them before they kill you.

QMC Set up your Force activation qiuclky and go to them. Sense their evasive interrupts, spread out on Cloud City so there is no where to run, and you will eventually kill them.

RST Same as against QMC, but deploy strong to the bunker to keep them from flipping, and use surgical strike teams to chase down their scouts on Endor. Your drains will usually go uncontested.

If any decks are Podracing, the destinies in this deck will usually win you the race. So far this deck wins the race at least two out of three times.

Again, this deck does not have any cards for space because space based decks are not used very often in my local tournament scene. I would like some feedback on how to make this deck better for the upcoming Tacticon events. Your help is greatly appreciated.