Dark Senate Destruction -- total control

Title: Dark Senate Destruction -- total control
Author: Brian "flashbender" Bender
Date: Aug 19, 2001 Rating: 4.5


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Cards:

‘Starting(7)

My Lord, Is That Legal

Blockade Flagship Bridge

Coruscant Galatic Senate

Prepared Defenses

You Cannot Hide Forever / Mobilization Points

There is No Try / Do, or Do Not

Imperial Arrest Order / Secret Plans

Locations(3)

Naboo Theed Palace Docking Bay

Coruscant Docking Bay

Rendili

Characters(35)

Toonbuck Toora x3 [ambition]

Coruscant Guard x2

Edcel Bar Gane x2 [ambition]

Orn Free Taa x2

Baskol Yeesrim x2

Tikkes x2

Yeb Yeb Adem&þ x2

Passel Argente x2 [ambition]

Lott Dod x2 [ambition]

Aks Moe x2 [ambition]

Darth Maul, Young Apprentice

Dr. Evazan x2

Boba Fett with Blaster Rifle

Darth Vader with Lightsaber x3

Keder the Black

IG-88 with Riot Gun

Dengar With Blaster Carbine

Prince Xizor

4-L0M with Concussion Rifle

Arica

Emperor Palpatine

Starships(5)

Bossk in Hounds Tooth

Boba Fett in Slave I

Zuckuss in Mist Hunter

Maul’s Sith Infiltrator

Virago

Interrupts(3)

Squabbling Delegates x3

Podracer(1)

Sebulba’s Podracer

Effects(6)

This is Outrageous

Accepting Trade Federation Control

Our Blockade is Perfectly Legal

Motion Supported

Allegations of Corruption

Come Here You Big Coward ‘

Strategy: ‘

New Note Currently this deck is at 7-0, including beating decks that won the podrace and retrieved 10+

A very simple deck, and fun to play take over the senate with the many senators, and begin to play from there. If the opponent is using senators in their deck, it make take some effort to take over the senate, but Toonbuck Toora in a majority for 1 battle with give you control.

1st turn, possibly deploy 2 senators, Rendili, and a docking bay.

2nd turn, fortify senate, and draw.

3rd turn, establish control of senate and prepare to attack.

Once Flipped and controlling the senate, deploy out the 4 effects. This allows you game control. Also, deploy the 5 senators with ambition[listed in cardlist] to add 5 in attrition in each battle.

In battle, use the senators to make their destiny -3, yours +3, to possibly inflict up to 14 attrition per battle. Cancel drains via effect, but don’t add 2 to a drain unless a strange drain race occurs. Retrieve lategame with Squabbling Delegates.

The 5 ships should easily control space, as space decks average destiny is generally low. The Tatooine Maul is not used, as this deck’s battling capability is very great.

The deck is currently 4-0, and is fun to play, but probably not as fun to play against. Against podracing, it may have trouble, but should pull through after the race[or possibly even win with some luck]. ‘