Ewok and Turn him v2

Title: Ewok and Turn him v2
Author: anthony "yodap" payne
Date: Aug 21, 2001 Rating: 4.5


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Cards:

‘Starting (6)

There Is Good In Him/I Can Save Him

Endor Chief Chirpa’s Hut

Endor Landing Platform (Docking Bay)

Luke Skywalker, Jedi Knight

Luke’s Lightsaber

I Feel The Conflict

Location (6)

Endor

Endor Back Door

Endor Chief Chirpa’s Hut

Endor Ewok Village

Endor Hidden Forest Trail

Endor Landing Platform (Docking Bay)

Characters (36)

Admiral Ackbar

Chewbacca of Kashyyyk

Daughter of Skywalker

Ewok Sentry x5

Ewok Spearman x10

Ewok Tribesman x10

General Calrissian

General Solo

Ithorian x3

Luke Skywalker, Jedi Knight

Obi-Wan With Lightsaber

Qui-Gon Jinn

Starships (8)

B-wing Bomber x5

Home One

Independence

Lando In Millennium Falcon

Interrupts (2)

Insertion Planning

You Have Failed Me For The Last Time

Effects (4)

Bargaining Table

Combined Fleet Action - Admiral’s Order

I Feel The Conflict

Wokling

Weapons (3)

Anakin’s Lightsaber

Luke’s Lightsaber

Qui-Gon Jinn’s Lightsaber

Objective (1)

There Is Good In Him/I Can Save Him

Strategy: ‘

Ok, this deck is partially an ewok deck, with a little twist. The objective is part if it to

First, you use the ewoks to battle your opponent a few times, increasing the cards stacked on i feel the conflict, thereby making it easier to turn vader.

Now, your opponant may not have vader in his/her deck. If so, then still try to get luke captured. Yeah, you wont have luke to battle anymore, but, it also makes them start losing force every turn, meanwhile, you just keep battling with the mighty furry guys, slowly killing them Don’t kill the guy with luke, that would be bad. Dont fire at him, they can use human shield against you, and you kill luke. Just make sure they capture luke, and then they are as good as dead.

I feel the conflict also helps in the sence that once something is put there, it is gone for the rest of the game It can’t be retrieved

Now, if they do have vader First of all, unless your opponant is stupud, they are not going to want you to flip, cause then they start losing 2 force every turn, unless they can get a vader down there. So you need to make them do it. Move luke to where you need to, so that they capture him. Now you flip, and they either lose 2 force every turn, or get vader out there. Once vader is there, you turn him. t this point in the game, you should already have 2-3 cards stacked on i feel the conflict. Thus giving you 6-9 added to your turning destiny.

If played right, this deck can be powerful. But omstly, it is fun to use ‘