GEEZUM IS THE MAN

Title: GEEZUM IS THE MAN
Author: Lewis "Duke Devil" Blake
Date: Aug 22, 2001 Rating: 4.5


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Cards:

‘START(5) (nope, no objective)

Slave Quarters

HFTMF

Strike Planning

The Camp

Insurrection and Aim High

CHARACTERS(20)

Qui Gon Jinn

Obi-Wan Kenobi

Obi-Wan, Padawan

Ben Kenobi

Master Luke

Luke with Saber

General Solo

Chewbacca of Kashyyyk

Chewie w/ blaster

Lando w/ axe

Lando w/ pistol

Leia w/ gun

Boushh

Naked Threepio

Artoo

Jar Jar

Madine

Shimi

Tawass Khaa

Geezum (is the man)

LOCAIONS(8)

Tat Cantina

Tat Marketplace

Tat Mos Espa DB

Tat Hutt Trade Route

Tat City Outskirts

Tat Jabba’s Palace

JP AC

JP Antechamber

EFFECTS(7)

Honor of the Jedi

Traffic Control

Brisky Morning Munchen

Underworld Contacts

A Gift

Bacta Tank

Draw Their Fire

INTERRUPTS(19)

The Signal x2

Too Close For comfort x2

Rebel Barrier x2

Gift Of the Mentor

Skywalkers

Protector

Smoke Screen

A Jedi’s Focus

Inconsequential Barriers

Changing the Odds

Swing and a miss

Losing track

Sense

Alter

Sense & Recoil in Fear

Alter & Friendly Fire

WEAPONS(1)

Obi’s saber

Strategy: ‘

Well it’s not that complicated, but here goes

use strike planning to pull han and madine before you activate, before they do anything on THEIR turn.

as soon as you have 6 force(max 2 turns), deploy geezum, madine, and shimi (via slave quarters). If you have enough force, you can dump threepio at some other location to start tracking magic.

use geezum every turn until all locations are out, Insurrection pulls DB first turn. plus, there is a pretty decent chance that you will get a site in your starting hand.

BATTLEBATTLEBATTLEdrainBATTLEBATTLEBATTLE (phew) until the opponent has no, I repeat, NO characters anywhere within 376 parsecs of tatooine.

Han and Chewie are pretty much a given to have out, han pulled by SP and chewie by madine. The camp protects against mara ( a little) and slows down things like ISB mobpoints,etc…

Sense and alter since I have so many high ability characters

destiny is decently high, but not so high that sense and alter will fail

barriers are useful, even in a beatdown deck

with a gift, artoo + threepio, and shimi, there is a possibility to subtract up to 4 from EACH of their battle destinies on tatooine, which is pretty mush where they stay anyways. Well, that certainly helps against the battle section of Ralops, doesn’t it?

speaking of ralops, (and ISB, all the like) Underworld contacts helps to preserve my drains

contacts also keeps my tat sites on top of theirs

Losing Track + jar Jar + BM munchen = much pain and suffering and laughter

I just couldn’t resist the marketplace, but maybe I SHOULD take it out…lol

the padawan man is always a nice card to bounce around

Inconsequential barriers is nice to cancel several annoying cards like NSP

there are many ways to mess with battle destinies

skywalkers

gift of the mentor

protector

smoke screen

chewie w/ balster

leia w/ blaster

gen han

shimi

artoo + threepio

A gift

changing the odds

losing track

lando w/ axe

lando w/ gun (sometimes)

wow that is almost 1/4 of my deck heh

anyways, You pretty mush wanna battle the heck out of the opponent and drain if if comes down to that (heaven forbid)

but even draining isn’t that bad, esp with underworld contacts out

main weaknesses (so far as I can see) are

-somewaht slow start, depending on given avtivation)

-podracing

-heavy drain decks w/ beatdown protection (not a WHOLE lotta tese, though…)

well I guess that’s all, this is the second deck like this I’ve made, first on tatooine.

thx for your reviews

–Lewis