Um a Watto deck

Title: Um a Watto deck
Author: Andrew "Stenso" Stenson
Date: Aug 26, 2001 Rating: 4.0


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Cards:

‘Starting (7)

Objective (1)

No Money No Parts No Deal/You’re a Slave

Interrupt (1)

Prepared Defenses

Effects (3)

Crush the Rebellion

I Will Find Them Quickly Master

Imperial Arrest Order/Secret Plans

Locations (2)

Tatooine Wattos Junkyard

Tatooine Mos Espa

Other stuff

Characters (21)

Watto x2

Emperor Palpatine x3

Darth Maul Sith Apprentice x2

Darth Maul

Lord Vader

DVDLOTS

Commander Igar

Chokk

Mara Jade The Emperors Hand

Sith Probe Droid x2

P-60

P-59

IG-88 w/ Gun

Guri

Grand Admiral Thrawn

Sim Aloo

Interrupts (15)

Nemoidian Advisor

Force Lightning

Masterful Move/Endor Occupation

Masterful Move x2

Ghhk

Operational As Planned x2

Maul Strikes

Weapon Levitation

Evader/Monnok

Sniper/Dark Strike

Ommni Box/Its Worse

I Have You Now x2

Starships/Vehicles (3)

Zuckuss In Ship

Chimera

Tempest 1

Podracers/Epic Events (2)

Sebulbas Podracer

If the Trace Was Correct

Effects (5)

YCHF/Mob Points

No Escape

There’ll be Hell to Pay

Do They Have a Code Clearance?

Presence of the Force

Weapons (3)

Mauls Stick

Maras Stick

Vaders Stick

Locations (4)

TatooineMarketplace

TatooineDesert Landing Site

TatooineMos Espa Docking Bay

Cloud CityIncinerator

Strategy: ‘

Lets see.. Obviously this is a capture the queen deck, although you don’t really need the desert landing site to do much damage. First, throw down palpy to the junkyard, Don’t pull Watto unless you haven’t drawn him up by turn 4, pull I have you know and monnok for some fun, then drop a couple powerful characters at mos espa to flip. Keep IG-88 with palpatine to keep those wonderful jedi from coming close, just force lightning and capture, woopie. Use operational as planned to recycle stuff, masterful move for the 6 and to get Ghhk, I considered putting the phantom menace in here too but I pulled it at the last second. Use no escape to prevent them from honoring when you flip and to get maul strikes again or monnok. Marketplace, Incinerator, and probe droids are amasing retreval, I have like 6 droids in this deck, the incinerator is a drain of 0 and a waste of time for the other side, you just retreve probe droids which you forfet and put them out again, use the marketplace for other retreval. Presence the junkyard cause nobody wants to go there. Sorry if the strategy sucked, I’ve played like 5 games with this deck and only lost aganst a senator deck. ‘