Marilyn Maul v2 0 - Mechanical Animals

Title: Marilyn Maul v2 0 - Mechanical Animals
Author: Patrick "Pappy" Napier
Date: Aug 28, 2001 Rating: 4.0


--------------------------------

Cards:

‘STARTING ( 3 )

Tatooine Desert Landing Site

Tatooine Jabbas Palace

Combat Readiness

LOCATIONS ( 2 )

Jabbas Palace Audience Chamber

Jabbas Palace Lower Passages

CHARACTERS ( 19 )

4-LOM With Concussion Rifle

Aurra Sing

2 x Darth Maul

Darth Maul, Young Apprentice

Darth Vader

2 x Darth Vader, Dark Lord Of The Sith

Dengar With Blaster Carbine

Dr. Evazan & Ponda Baba

Emperor Palpatine

Gailid

Grand Moff Tarkin

Janus Greejatus

Mara Jade, The Emperors Hand

Mighty Jabba

P-59

Prince Xizor

Sim Aloo

STARSHIPS ( 3 )

Boba Fett In Slave I

Bossk In Hounds Tooth

Zuckuss In Mist Hunter

WEAPONS ( 3 )

Mara Jades Lightsaber

Mauls Lightsaber

Vaders Lightsaber

PODRACER ( 1 )

Sebulbas Podracer

EFFECTS ( 7 )

Bad Feeling Have I

Blast Door Controls

First Strike

Presence Of The Force

Secret Plans

The Phantom Menace

You Cannot Hide Forever

INTERRUPTS ( 22 )

3 x Alter & Collateral Damage

Elis Helrot

Force Lightning

I Have You Now

3 x Imperial Barrier

Masterful Move & Endor Occupation

Maul Strikes

Ommni Box & Its Worse

3 x Sense

Sniper & Dark Strike

The Circle Is Now Complete

2 X Twilek Advisor

Vaders Obsession

You Are Beaten

Weapon Levitation

Strategy: ‘

Basically the strategy works the same as the first version ( Marilyn Maul and the Spooky Kids ). The Phantom Menace was added for the insane destiny 7, and the immunity bonuses for Darth Maul. The Bounty Hunter starships were added to counter decks that have few starships as well, such as QMC and WYS. You all know how it works, so I wont bore you with the details. Use your characters to take over your opponents key locations, like the Audience Chamber for Profit, the Bunker for RST, etc. Basically, set up your sites, delpoy smart, battle smart and dont get yourself killed. ‘