Sebulba’s Revenge

Title: Sebulba’s Revenge
Author: Phillip "SithWarrior" Thomas
Date: Sep 23, 2001 Rating: 1.5


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Cards:

‘Cards Starting(9)

Agenst Of The Black Sun/Vengeance Of The Dark Prince

Prince Xizor

Coruscant Imperial City

Coruscant

Watto’s Box

Tatooine Podrace Arena

Boonta Eve Podrace

Sebulba’s Podracer

Start Your Engines

Characters (32)

Prince Xizor

Destroyer Droid x6

Vigo x3

Emperor Palpatine x6

4-Lom With Concussion Rifle

Makurth x3

Aurra Sing

Djas Phur

Dengar With Blaster Carbinw

Guri

Bossk With Mortar Gun

Bane Malar

P-59

Lathe

P-60

Jodo Kast

Boba Fett With Blaster Rifle

Ig-88 With Riot Gun

Starships (3)

Boba Fett In Slave 1

Virago

Zuckuss In Mist Hunter

Ig-88 In IG-2000

Effects (8)

Image Of The Dark Lord

Mind Tricks Don’t Work On Me

IAO

Presence Of The Force x2

YCHF& Mobilization Points

Alledatoins Of Corruption

Drop

Interrupts (2)

Alter

Elis Helrot

Locations (6)

Coruscant Imperial Square

Tatooine Docking Bay 94

Coruscant Docking Bay (EP1)

Dagobah Cave

Tatooine Lars Moisture Farm

Tatooine Jundland Wastes

Strategy: ‘

This deck obviously starts with podracing, and it usually wins. that 22 force swing (6+5 from watto’s box. 11 force each way) Start with watto’s box. I was thinking about adding in a Prepared defenses so if they start with racing, i can start with watto’s box and some other stuff, and if they don’t i can still start racing.

Now for the matchups

TISGIH w/scouts If you can drop some destroyer droids early enough, you can usually take out maideine and disrupt their entire game unless they play with a secong one (a very rare occasion since they can pull him with strike planning)

Against racing with odds as it stands now, this deck would probably get it’s butt handed to it, but i can’t figure out what to take out to add that preped defenses so start with some other effects (such as YCHF to stop odds and IAO to pull docking bays)

Against Hidden Base w/out racing this deck usually just uses b-wings with intruder missiles in conjunction with rebel artillery to inflict major damadges( that’s a lot of 7’s) just use the starships to the best of your ability and just kinda stick to the ground.

I am open to any suggestions, positive or negatice or whatever, but don’t just rate it lower just because you think the strategu section is shorter than all thos 12 page strategy articles out there. and don’t give it a 1/2 star just cause you think the destinies are too low to win the race, because against all decks except racing with odds with a $hit Load of 7’s and 6’s.

Thanks ‘