GEEZUM IS THE MAN (again)

Title: GEEZUM IS THE MAN (again)
Author: Lewis "Duke Devil" Blake
Date: Sep 25, 2001 Rating: 4.0


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Cards:

’ START(5) (nope, no objective)

Slave Quarters

HFTMF

Strike Planning

The Camp

Insurrection and Aim High

CHARACTERS(20)

Qui Gon Jinn

Master Qui Gon

Obi-Wan, Padawan x2

Master Luke

Luke with Saber

General Solo

Chewbacca of Kashyyyk

Chewie w/ blaster

Lando w/ axe

Corran Horn

Leia w/ gun

Boushh

Naked Threepio

Artoo

Jar Jar

Madine

Shimi

Tawass Khaa

Geezum (is the man)

LOCAIONS(7)

Tat Cantina

Tat Mos Espa DB

Tat Hutt Trade Route

Tat City Outskirts

Tat Jabba s Palace

JP AC

JP Antechamber

EFFECTS(7)

Honor of the Jedi

Thrown Back

Brisky Morning Munchen

Underworld Contacts

A Gift

Bacta Tank

Draw Their Fire

INTERRUPTS(19)

The Signal x2

Too Close For comfort x2

Rebel Barrier

Clash of sabers

Gift Of the Mentor

Skywalkers

Protector

Smoke Screen

You Overestimate our chances

Inconsequential Barriers

Changing the Odds

Weapon Levitaion

Losing track

Sense & Recoil in Fear x2

Alter & Friendly Fire x2

WEAPONS(2)

Obi s saber

Anikan’s Saber ‘

Strategy: ‘

Well it’s not that complicated, but here goes

use strike planning to pull han and madine before you activate, before they do anything on THEIR turn. as soon as you have 6 force(max 2 turns), deploy geezum, madine, and shimi (via slave quarters). If you have enough force, you can dump threepio at some other location to start tracking magic.

use geezum every turn until all locations are out, Insurrection pulls DB first turn. plus, there is a pretty decent chance that you will get a site in your starting hand.

BATTLEBATTLEBATTLEdrainBATTLEBATTLEBATTLE (phew) until the opponent has no, I repeat, NO characters anywhere within 376,492 parsecs of tatooine.

Han and Chewie are pretty much a given to have out, han pulled by Strike Planning and chewie by madine by strike Planning. The camp protects against mara (a little) and slows down things like ISB mobpoints,etc…

Sense and alter since I have so many high ability characters destiny is decently high, but not so high that sense and alter will fail

barrier is useful, even in a beatdown deck

with a gift, artoo + threepio, and shimi, there is a possibility to subtract up to 4 from EACH of their battle destinies on tatooine, which is pretty much where they

stay anyways. Well, that certainly helps against the battle section of Ralops, doesn’t it?

Speaking of ralops, (and ISB, all the like) Underworld contacts helps to preserve my drains.

contacts also keeps my tat sites on top of theirs

Losing Track + jar Jar + BM munchen = much pain and suffering and laughter

the padawan man is always a nice card to bounce around

Inconsequential barriers is nice to cancel several annoying cards like NSP

there are many ways to mess with battle destinies

skywalkers

gift of the mentor

protector

smoke screen

chewie w/ balster

leia w/ blaster

gen han

shimi

artoo + threepio

A gift

changing the odds

losing track

lando w/ axe

wow that is almost 1/4 of my deck heh

anyways, You pretty mush wanna battle the heck out of the opponent and drain if if comes down to that (heaven forbid)

but even draining isn’t that bad, esp with underworld contacts out

main weaknesses (so far as I can see) are

-somewhat slow start, depending on given avtivation)

-podracing

-heavy drain decks w/ beatdown protection (not a WHOLE lotta these, though…)

well I guess that’s all, this is the second deck like this I’ve made, first on tatooine.

 thx for your reviews

    --Lewis    '