Some Serious Abuse
Title: Some Serious Abuse
Author: Walter "Walter" Cowart
Date: Dec 27, 1999
Rating: 4.5
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Cards:
‘Objective Quiet Mining Colony/ Independant Operation
Locations9 Bespin BespinCC Clouds x3 CCWest Gallery (start) CCLower Corridor CCCarbonite Chamber CCUpper Plaza Corridor
Device1 Landing Claw
Weapons2 X-Wing Laser Cannon
Ships8 RL in R1 x2 Red Squadron X-Wing x3 Z-95 Bespin Defense Fighter x3
Characters23 Gas Miner x9 Obi w/Saber Luke w/Saber x2 Han w/Gun x2 Leia w/Gun Chewie w/Gun Wedge Antillies Romas’lock’Navander Lando w/Gun Pucimer Thryss Melas Harc Seff
Effects8 Battle Plan Descent into Dark Traffic Control Hiding in the Garbage Goo Nee Tay Wise Advice Flash of Insight Beldons Eye
Interrupts8 The Signal x4 On the Edge x2 Out of Comission A Few Maneuvers ‘
Strategy: ‘
First I'll start with the deck as a whole. The idea is to achieve maximum activation through the use of gas miners. The mission in the early game therefore is to control BespinCC and to pull out all those clouds. You can't use the activation skill of the gas miner until you control the CC sector. With the release of ECC there is now a predominant use of starfighters in the DS. With that I came to the conclusion that the X-Wing cannon would be most effective. Whatch ot for the bus though. Just about every effect is key. That is why we almost always start Wise Advice. It's also why there are 4 Signals. The only Effect that needs to be out ASAP is Beldons Eye. That is,if you want to double your activation.
The combos that make this deck(or,What do I do w/ all that force?)
On the Edge x2+Flash of insight+Descent into Dark
+A Few Maneuvers or OOComission+(obviously a Rebel of ability>2)This combo essentially lets you retrieve your whole deck. WarningThis is to be done as late game as possible(like your last 5-10 force). (Scenario)You play the used 6 (or 5),
recycle it,play on the edge,(call 5,recycle the 1 force),draw 6, retrieve 5 cards,activate till the 6 is on top(if there are more cards under the 6 draw it
Out of Comission+Descent into Dark+ Hiding
in the garbage Activate your whole deck,play OOC,
recycle it,activate OOC ,call interrupt,draw it,
Play it, repeat until lost pile empty. One way to use this effectively is to watch for a Vader to Go to the lost pile,OOC the lost pile to death
=no more playing Vader, no more flipped Hunt Down.
But what about grabbers? They sould already of
been used or lost by the time these combos are used.(I was gonna try to use radar scanners and those devices that go on vehicles
Besides the above the deck is fully capable of making a maelstrom type beatdown and draining largely on CC.
vs.Hunt Downsee Out of Comission strategy. Watch as Visage hurts them more than you.
vs.Ops(any)Get Battle plan out Quick or start w/it if you don’t fear SAC. The big beatdown should end this. Romas’lock’Navander is a god.
vs.any DS CCtough game? Not Really,just hide in the 1/0 site,run away in early game and control CC.
vs.TIE’s(sienar)Out of Comission Hahahahahahaha
vs.Big BlueDrain Drain Drain
vs. anything elseNot much else I can think of that would be a problem.
In conclusion,this deck takes some practice to play(alot)but for the time being will be suprising.I welcome any comments and Ideas and will continue to modify this deck.
Walter Cowart
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