a winning hyperdrive deck type2

Title: a winning hyperdrive deck type2
Author: Robert "Sgt_Barich" dayton
Date: Oct 15, 2001 Rating: 4.5


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Cards:

‘starting

hyperdrive objective

credits will do fine

watto’s JY

tatoutskirts

podrace prep

tatpodrace arena

boonta eve

anakin’s pod

epic events

i did it

locations

tatooine

effects

brisky morning munchen

another pathetic lifeform

a tragedy has occured

a vergence in the force x2+

ships

republic cruserx2

weapons

quigon’s light x2

interrupts

changing the odds x2

ive decided to go back x3

too close for comfort x3

a step backward x6

alter x4

sense x5

control x2

charectars

jar jar

obi padawan ai

valorum ai

ric olie

tendau bendon

yarua x2

liana merian x2

queen amidala ruler of nab x2

senator palp ai x2

qui gon jinn ai x3

strategy

first off i didnt list a starting effect. that is because it depends on what your opponent is playing. if he is playing the watto objective than u should use brisky mornin munchen to continually kill watto.

if your opponent is using the senate objective you should use pathetic lifeform to activate an additional force each of your opponent’s turns.

a tragedy is used to catching opponent’s sense cards. this ensures the fact that you are going to win a sense war, if there is one.

a vergance in the force stops maul from draining like mad at the desert landing site. it is total tech.

with the 6 step backwards you shouldnt be hurting for a quigon or looseing any podrace at all. also dont use the “too closes for comfort” for cancelling podrace collision. i tend to use them for cancelling destroyers and maul from killing my people.

overall strategy

just roll a phat stack of chars in the junkyard, and dont leave until you flip your objective. getting qui gon on the first turn is god. getting him out on the second turn is a must. dont forget to force drain every turn, that will be the key. also if your opponent will try to fight you, it will hasten the flip of your objective.

after you have flipped spread your charectars to the outskirts with one senator and someone else. this leave you drawing 2 battle destiny with “ive decided to go back”. also if you are playing the senator objective drop queen amidala or palp or valorum down and set up two 5s in your deck. then battle and “ive decided to go back” each time you draw destiny(in this case twice) you can retrieve a force. draw a 5, retrieve into hand the “ive decided to go back” draw the other 5, and retrieve a force into deck or hand. it is total beat down in the senate if you repeat this process. eventually you retrieve tons of force, you opponent looses all his senators, and u win the game.

dont be afraid of maul. dont be afraid of maul and three destroyers. just make sure qui gon’s GT is entact, and chop maul. too close for comfort mauls stick, and ive decided to go back for 2 destiny when you fight, you will win the battle and clear the room. ‘

Strategy: ‘

as stated above ‘