Weapons Junky Oola

Title: Weapons Junky Oola
Author: chris "Plo-Koon" cutchins
Date: Oct 22, 2001 Rating: 4.0


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Cards:

‘Locations (8)

Tatooine Obi-Wans Hut

Tatooine Tosche Station

Tatooine City Outskirts

Tatooine Cantina

Tatooine Jundland Wastes

Cloud City Downtown Plaza

Cloud City Carbonite Chamber

Cloud City Lower Corridor

Characters (22)

Obi-Wan Kenobi

Ben Kenobi

Obi-Wan With Lightsaber x2

Luke With Lightsaber x3

Han With Heavy Blaster Pistol x2

Leia With Blaster Rifle x2

Lando With Blaster Rifle

Chewbacca Protector

Orimaarko

Tawss Khaa

Melas

BoShek

Jeroen Webb

Momaw Nadon

Harc Seff

Oola x2

Starships & Vehicles (6)

Millenium Falcon

Red Leader In Red 1

Gold Leader In Gold 1

Tantive IV

Air-2 Racing Swoop x2

Weapons & Devices (1)

1 Landing Claw

Effects (4)

Traffic Control

Uncontrollable Fury

Battle Plan

Order To Engage

Interrupts (19)

Sense x3

Alter x3

Nabrun Leids x3

Sorry About The Mess x2

Grimtaash x2

Courage Of A Skywalker x2

Glancing Blow x2

The Signal

Careful Planning

Strategy: ‘

This is a strong, well-rounded deck (I think I said that before) that should be able

to beat anybody. Suggestions are welcome, but PLEASE tell me what to take

out to put your suggestions in. Odds are I’ve already thought of it but just couldn’t

find room. Here’s the strategy

v. Hunt Down–You take it to him, don’t let him control the flow of the game. Start

Obi’s Hut and Tosche Station. Cancel Visage with the spies and battle as much

as possible. The 4 dueling cards should protect Ben and Luke and maybe even

win the game for you should he be stupid enough to initiate a duel. Just

remember to leave force for First Strike. This is probably the toughest deck to

beat, but you have the battle advantages. Try to track a SATM destiny for

4-LOM. Oola also could turn the game in your favor, kill Vader and keep him off

the table. Your ablity-4 guys can drain at all those drain-2 sites.

v. Big Blue–Oola him to death. Lockdown central. Drain him out. This deck has a

far superior force drain potential to most mains and toys decks. Sense will take

care of Shocking Revelation (if they even have one, which is unlikely. Possible,

but unlikely).

v. Ops–Harc Seff, Order to Engage, the swoops and the Nabruns(if they don’t

use IAO) will decimate them. Drain at your sites with ability-4 characters and

take your mains to the op planet.

v. ISB– Order to Engage and the wide variety of characters that can draw destiny,

along with SATM will win the game. Just gobattle them and drain when possible.

Oola will help if they’re playing uniques.

v. Anything else–just go battle them to death, or Oola them to death. Oola is the

key card in the deck, enabling a near-complete lockdown, but the deck functions

fine without her.

I use EPP luke over Master Luke because of the weapon, but mainly because

of Glancing Blow–this card is great dueling protection and

anti-Vader but requires a lightsaber to use.