maul chillin at the pimp`s house

Title: maul chillin at the pimp`s house
Author: Chris "vader69" Seymour
Date: Oct 24, 2001 Rating: 4.5


--------------------------------

Cards:

‘starting (3)

tatooine maul`s landing site

combat readiness

tatooine jabba`s palace

characters (23)

darth maul x2

darth maul young apprentice x2

lord vader

darth vader dark lord of the sith

emperor palpatine x2

mara jade x2

snoova

prince xizor

grand moff tarkin

grand admiral thrawn

gallid

janus greejatus

mighty jabba

boelo

umpass stay

djas puhr

keder the black

guri

starships (3)

chimaira

bossk in hounds tooth

zuckuss in mist hunter

weapons (3)

vader`s lightsaber

maras saber

vibro ax

locations (4)

jabbas palace audience chamber

jabbas palace lower passages

dagobah cave

blockade bridge

effects (9)

presence of the force x2

expand the empire

hutt influence x2

power of the hutt

there is no try/oppresive enforcement

imperial arrest order/secret plans

bad feeling have i

interrupts (15)

scanning crew x4

imperial barrier x3

you are beaten x2

maul strikes x2

force lightning

i have you now

twi`lek advisor

we must accelerate our plans

Strategy: ‘

this is my attempt at tatooine mains and draining at jabbas palace.

first turn pull audience chamber and deploy any other sites for activation and either deploy charcters or just draw or save up. hopefuuly have a maul first turn for backup for other charcters and use stuff like imperial barrier to stop beatdowns.

after that get expand the empire on audience chamber deploy 3 aliens and get hutt influence out- youve got a twilek and we must accelerate our plans so then they cant cancel force drain or modify it in any way. audience chamber game text deploy GALLID.

youve lightsabers and presences and gallid to enhance your force drains and they cant cancel them. start play scanning crew to slow them down and a peek at thier hand.

you are beaten to exclude a chracter, maul strikes for adding battle destiny or to get a lightsaber . you`ve got space power and beat them down.

against wys

get maul straightaway and start deploying aliens and charcters. cards like imperial barrier and you are beaten will hurt them. guri stops all the adding battle destiny cards and the objective.

try to kick them off in space.

against hb or ebo

setup up as fast as possible, if you fear beatdown get interrupts to hand, if not deploy and force drain them to death and you`ve get some space to kick them off.

against profit

deploy mara jade and snoova to audience chamber using their objective, deploy weapons on them then their stuffed. cards like you are beaten and imperial barrier hurts them. get secret plans asap.

there is good in him

simple, setup up as fast as posssible, use scanning crew to delay madine and solo and drain them out really quickly and keder the black to cancel one of their force drains. ‘