Manip 2000

Title: Manip 2000
Author: Walter "Walter" Cowart
Date: Dec 29, 1999 Rating: 4.0


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Cards:

‘ObjectiveThis Deal is Getting Worse all the Time/Pray I Don’t Alter…

Locations7 Bespin BespinCC CCPort Town District CCUpper Walkway CCCasino(start) CCSecurity Tower CCWest Gallery

Ships4 Boba Fett in Slave 1 Sentinel Class Landing Craft x3

Weapons2 SFS L-s9.3 Laser Cannon x2

Characters10 DVDLOTS x2 Grand Moff Tarkin Lando Ephant Mon Boba Fett w/gun Bane Malar Jabba the Hutt Brangus Glee IG-88 w/Gun

Effects10 There’ll be hell to pay CCOccupation Dark Deal Expand the Empire Battle Order Broken Concentration Bad Feeling Have I All Wrapped Up Secret Plans The Dark Path

Interrupts26 Alter Masterful Move Set for Stun Any Methods Necessary Twilek Advisor Shocking Revelation Elis Helrot Monnok x2 Cloud City Sabacc x3 Voyer x2 A Dangerous Time x4 Scanning Crew x8

Strategy: ‘

Rather than explain how to play a Manipulator(which takes alot of practice)I’ll just point out some of the specifics

Sabacc is Not the decks’ themeBy the time your gonna want to play Sabacc every turn your opponent should have already used all his grabbers.

The built-in Secret Plans start is amazing as it lets you look through your deck every turn. And you still get a Starting interrupt.

Dark PathLoose 2 cards to ensure a good battle destiny.It’s actually pretty good in this deck seeing as there are only 10 Characters. You’ll want to have the upper hand in every battle.

Always start Any Methods/Boba w/gun/BFinS1/ CCSecurity Tower

Play Dark Deal and CCOcc. Only when you have total board and hand control.

You can effectively retrieve your whole deck if Broken Con. is on the table. Simply Keep your opponent from drawing their last card and constantly play Sabacc(youll have to track them).

Other than that this deck is pretty textbook against most prominent LS deck types ‘