Big Blue DONE RIGHT - No Money No Parts NO R3

Title: Big Blue DONE RIGHT - No Money No Parts NO R3
Author: Darth Vader "The Dark" Lord of The Sith
Date: Nov 11, 2001 Rating: 4.0


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Cards:

‘Starting (7)

No Money, No Parts, No Deal / You’re a Slave?

Tatooine Watto’s Junkyard

Tatooine Mos Espa

Prepared Defenses

You Cannot Hide Forever & Mobilization Points

Something Special Planned For Them

Do They Have A Code Clearance

Characters (21)

Watto x3

Darth Maul

Captain Godhert

Gamall Wironicc

Boba Fett

Kir Kanos

Grand Moff Tarkin

Jodo Kast

Colonel Davod Jon

Guri

Dengar With Blaster Carbine

Darth Vader With Lightsaber

Sebulba

Grand Admiral Thrawn

Captain Gilad Pellaeon

Admiral Piett

Admiral Ozzel

Jabba the Hutt

Gragra

Effect

Death Squadron

Interrupts/Podracer (4)

The Empire’s Back

Vader’s Eye

Vader’s Obssession

Sebulba’s Podracer

Starships (15)

Flagship Executor

Accuser

Judicator

Vengeance

Conquest

Slave 1

IG-88 in IG-2000

Imperial-Class Star Destroyer x4

Victory-Class Star Destroyer x4

Weapons/Devices (3)

Maul’s Lightsaber

Maul’s Electrobinoculars

Heavy Turbolaser Battery

Systems/Locations (8)

Yavin 4

Fondor

Sullust

Kashyyyk

Tatooine

Tatooine Mos Espa Docking Bay

Mon Calamari

Endor

Strategy: ‘

Once I saw No Money, No Parts, No Deal, I saw it as a useless Objective because I couldn’t understand what exactly the Destiny 7 Side, You’re A Slave? actually did. Turns out that when flipped, once per turn, you may face a card face down on table, (for you who alreadly know how to play it, ignore this paragraph, this part is for those who don’t know what it does), at this point, your opponent can choose two courses of action, pay 2 force and you deploy the card FOR FREE If he/she chooses not to pay 2 force, he/she must lose 2 force and your card goes into your used pile. This deploying for free part is the key in my gameplay.

The best feature of this deck is the idea of using high deploy, high power, high ability…. etc. cards down and paying nothing, allowing you to deploy a card on your turn and not even paying for it. And if your opponent chooses not to deploy the card, they lose two. Kind of like a force drain, if he or she hasn’t saved 2 force, they lose two. Haha This idea of deploying high cost cards, like why mainly I choose the Moblization Points portion of one of my starting interrupts. Pull out Executor first turn, and use it as your first free deploy card. But this deck must not be overdeveloped inn space or on land. There are definetly some type decks to look out for.

VS Hidden Base

This shall be a tough one, so I listed it first, make sure you keep a small task force at Mos Espa and the Junkyard, like Darth Maul, Watto, and Dengar WIth Blaster Carbine should be enough against this deck type. Cover Mos Espa with Darth Vader WIth Lightsaber, Grand Moff Tarkin, and Gamall Wironicc or some other card that would be better ground based, like Jabba the Hutt or Colonel Davod Jon. When you defend the ground good enough against a small beatdown party, begin your space assualt and start probing with your non-unique Star Destroyers, takin the time to send out a Star Destroyer with 1-2 pilots should be enough to handle a non-massed fleet. Pull out ASAP once you see the beginning of a Swarm deck and mass your fleet, usually in two parts, one at a good draining planet, like Endor or Kashyyyk. Try not to spread out the fleet. Once you start costing him his 2 force per turn, and when he/she begins losing the good ships, then you can ease up slowly on the no contact idea. When it’s somewhat equeal and you’ll know by the way the playing field looks, it’s probably a drain race. This of all decks is probably one of the toughest powers to look out for.

VS WYS

Ummm, this is going to be the toughest ground assualt deck you’ll probably face, watch out for independant starship swarm and crush any lone starfighter if you can. Pluck off as many people in Watto’s Junkyard as you can, if needed, place a starship at Tatooine and shuttle up everyone if you feel that a huge beatdown’s coming. If there’s signs of a space WYS type of deck, “watch your step,” it’s really play it by ear and determine your course of action, but keep the lose 2 force per turn thing going.

VS Senate

Coruscant as their main location chain shouldn’t be a threat. Watch out for Jedi Council Member Beatdown on Tatooine. If they play Tatooine as their main location chain, play most of your characters down at one time for a major beatdown, this deck is another “play it by ear” type of strategy.

VS TIGIM

Unless he/she’s basing the whole design of their deck on getting Luke to cross Vader over, then don’t deploy him, avoid his Luke with your Vader if you can, mass a small “strike team” and go to Endor with the strike team and vanquish his Luke. If not, deploy your fleet and drain no matter what, but the response to the high amount of dark side and light side // icons really ma have to make you react to his drains. Don’t respond unless needed though. Drain race may have to do.

VS WHT

Haven’t played this yet, don’t deploy Vader or Maul and don’t go to Naboo if you need to, stay and drain and if needed, go to space. As I said, haven’t played it yet, but I probabbly will at FreedomCon 2001.

VS MBO

Still seen many of these decks around, try to take control of Yavin 4 so he can’t deploy characters for the flip. If you can, defend the Death Star and take charge at Yavin and place Death Squadron down at Yavin and place Victor-Class Star Destroyers there to enchance your power on Yavin, if you can take control before he/she does. You could prevent the flip, overpower his/her fleet since he/she can’t blow up the Death Star, but he/she could pull out the “small moon” and the Attack Run by other means, so beware. But haven’t played against a powerful deck that could withstand my strike team since his deck was only loaded with pilots to utilize the Squadron Assignment bonus.

VS AITC

Haven’t played against this type of deck yet. Defend Tatooine and if so, shuttle up your characters and play space. Drain race, probably.

VS QMC

Drain Race probably, but against CC, I’d say if you can drain well in space and on Tatooine, you should be able to win this game. Haven’t played against this type of deck though.

VAS RST

Haven’t played against it, use the same type of approach like TIGIM.

Expect seeing this at FreedomCon I’ll be setting up a side tournament with my friends. Enjoy the FreedomCon experience I’m also about to post my next article “A Tribute to The Star Wars Customizable Card Game” expect it early this week