The Ultimate Power 2 0

Title: The Ultimate Power 2 0
Author: Pyry "Blizzard" Nystrom
Date: Nov 21, 2001 Rating: 4.5


--------------------------------

Cards:

‘Starting(9)

SYCFA/TUPITU

Alderaan

Death Star

DSDB

Preb.defences

Mobilization points & You cannot hide for ever

A Million voices crying out

Oppressive enforcement

Fear is my ally

Shields(10)

Battle order

Secret Plans

Well let fate-a decide, Huh?

CHYBC

Resistance

Fanfare

You`ve never won a race?

TINT

Allegations of corruption

A useless gesture

Locations(5)

DSWar room

Kiffex

Kuat

Rendili

Kashyyyk

Characters(17)

2xVader with saber

Emperor Palpatine

Grand Moff Tarkin

Darth Maul

Grand admiral Thrawn

Arica

U-3PO

Prince Xizor

2xGuri

3xDeath Star gunner

Boba Fett, Bounty Hunter

Admiral Piett

Daroe

Starships & Vehicles(11)

Zuckuss in MH

Bossk in HD

Chimaera

Thunderflare

Devastator

Avenger

Accuser

Conquest

Vengeance

Tyrant

Blizzard 4

Effects(5)

Lateral damage

Kuat drive yards

2xEnter the bureaucrat

Drop

Interrupts(9)

2xWMAOP

Ghhhk & Those rebels wont escape us

2xPut all sections on alert

2xOvervhelmed

2xImperial Barrier

Weapons & Devices(1)

Superlaser

Admirals orders(2)

Battle deployment

Were in attack position now

Epic events(1)

CPI ‘

Strategy: ‘

OK I know most of you think that SYCFA flip isn`t any good. And I must allmost agree.

But if done and played just right, it can be “Empires Ultimate Power” This decktype has

propably darksides best retrieval capasity and huge drain bonuses. The main weakness is

its slow and card demanding flip, but hardly nobody is well prepared to fight this deck

The purpose of this deck is to destroy Alderaan while minimizing opponents drains against

you. Youll manage to blow A in about 3-4 turns. So it will happen quite fast.

There is a lot of ways to keep your force loss limited to what you can easily handle.

Start with Battle Order in allmost every case, so early draining will cost.

Enter the buraeucrats will handle many nasty big drains of three or more.

When you finally flip, just start invading space. Play systems from reserve and begin to

summon your tremendous fleet. There is a horde of destroyers so you should have no shortage

for space power. Retrieving capabilities of this deck are awesome and allmost unmached

Keep destroyers coming If opponent kills few, deploy more and retrieve and so on…

Activation should not be a problem. With your Death Star and its sites you get a lot while

your friend gets only one from DB. Also systems provide a bunch for you both.

Important Remember when you flip you are no longer immune to battle damage at the moon.

So gather your crew to avoid beatdowns

If opponent plays heavy ground, he can attempt to take your DS-sites. This must be stopped

Many of your pilots are mains istead of whimpy admirals, so they can fight at ground also.

And remeber to “Put all sections on alert”

In overall this deck focuses on heavy draining and even heavier retrieval and drain stopping.

Play wise and patiently and you will win

Why not “Imperial command” deck??? Because it tends to get grabbed very early.

And Mobilization points get susppendet so quickly controlled Docking bays no longer provide

huge activation. Also admirals arent very usefull in ground warfare.

Multiple destinies are stopped by two Guris

Why not more DS-sites??? Because you want flip soon, and you dont want to have any zeros

appearing as your destinies.

Some card explanations

Vader with saber Best Vader for this kind of deck. No room for his saber.

Daroe With the number of star destroyers he can(and will) suprise you opponent

Overvhelmed A true game winner Play two Destroyers and throw Super-Falcon back to his ***

Imperial Barrier OK, many play counters to these, but are awesome if not cancelled.

Oppressive Enforcement +1 Capital ship destinies. Thats why.

And some matchups

EVIL WYS Tricky. They will kill some of your activation, so be patient and gather force.

You will retrieve/slow their drains to survive of their early upperhand. Put “Enter the bureucrat” on Kessel and grap their Control/TV…

Then eventually conquer space and the game is yours Crush them with your power Guri will save you from their destinies. Battle deployment

will help.

Hyperdrive is gone Harass them is ground, if they manage to flip dont offer too many fights.

Duel of the fates Dont go to Naboo Bureaucrat their sites after they drain for three(2+1 from saber). Battle Order will make them pay. Flip and win

QMC Easy. Take space. Win drain race Your retrieval will be to much for them. Kick them out from space and battle order will own them.

TIGH Just see that your power is enough in battles and game is yours.

Podracing You have no podracer, because if they do Podracing you will lose the race.

But no problem Just retrieve damage what they have caused. I did it wont hurt you too much

EBO Take space and win. If they play swarm, keep your boats atgroups and Battle deployment with Thrawn will eat their power.

Profit Real drain race coming up with this deck. Their direct damage will hurt, but your draining and retrieval potial is higher so you should win.

Take one site for Battle Order and LS SAD.

Mains If they play docking bays use Fanfare. Theyll probably try take your sites, so be

prepared to fight there. Kill them with drains

MBO Take fight to Yavins ground. Kill their Assault run boosters and take their sites

Your mains will crush their weak characters. Destroy Yavin 4 and win

Thats all Thanks for raeding and rewieving ‘