All Your Base Are Belong to EUROPE

Title: All Your Base Are Belong to EUROPE
Author: Bastian "Death Star" Winkelhaus
Date: Nov 21, 2001 Rating: 5.0


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Cards:

‘Objective (0)

NONE

Locations (7)

Tatooine (old one)

Carida

Blockade flagship Bridge

Death Star 2 DB

Tatooine DB

Mos Espa DB

Spaceport DB

Characters (17)

Darth Vader with lightsaber

Darth Maul with lightsaber

Darth Maul

Emperor Palpatine

Janus Greejatus

Dr. Evazan and Ponda Baba

IG-88 with riot gun

Arica

U-3PO

Keder the black

Lieutenant Arnet

Admiral Ozzel

AT-ST pilot x3

Baron Soontir Fel

Major Turr Phennir

Starships (4)

Saber 1

Saber 2

Zuckuss in Mist Hunter

Mauls Sith Infiltrator

Vehicles (6)

Blizzard 4

Tempest Scout 1

Tempest Scout 3

Tempest Scout 5

Tempest Scout 6

Blizzard Scout 1

Weapons (2)

SFS L-s 9.3 Laser Cannons x2

Interrupts (14)

Prepared Defenses

Trample x2

Short Range Fighters & Watch your back

Imperial Barrier

We must accelerate our plans x2

Ghhhk & Those rebels wont escape us

Dark Maneuvers x2

Imperial Artilery

Omni box % Its worse

Masterful Move & Endor Occupation

Maul Strikes

Effects (8)

Fear is my Ally

Imperial Arrest Order & Secret Plans

Mobilization Points

Combat Response

Wipe them out, all of them

Tatooine Occupation x2

Lateral Damage

Admirals Order (2)

Fighters Coming in x2

Shields(10)

Allegations of corruption

There is not Try

Oppresive Enforcement

A Useless Gesture

Battle Order

Do they have a code clearance?

Come here you big coward

Fanfare

You cannot hide forever

Youve never won a race?

Strategy: ‘

The original idea for this deck is Martin Akessons. Before Ref 3 we tested the deck between Fabien Jacques of belgium, him and me.

Coming to Freedomcon i didnt really have a decent dark deck so i thought about building a Ref3 version of this.

Then Martin and i do some playtesting on friday cause he was unsure what to play for dark too.

I play him with my QMC twice and i get one win by a decent amount and lose the second by just a very few cards.

Still i tell him that i think thats the way to go and i go on and build my own version.

This deck starts Tatooine system and then IAO, Mob points and combat response. Allways start these 3 effects.

Against WYS that means you dont have a starting location at all. But thats ok.

If you know your playing against WYS later in a tournament or if your opponent is careless enough to show you his objective before you reveal your starting location, start the bridge.

With the AO adding to your drains and occupation doing its thing you can cause 10 damage a turn on tatooine. Thats way too much for anyone to ignore. So stick to your gameplan and let the opponent come to you.

The ties should allways go to tat, the other 2 ships can be used elsewhere.

Fullfilling dont do that again can be done early and cheap, so be prepared to get mad activation with mob points.

The destiny average in this deck is very high and you got quite a few easy to recycle used interrupts.

This deck never won really high for me but it wins with great consistency, me going 5-0 with it and martin 4-1 only losing to me in the final.

Martins version is only 4 cards different (or rather mine is 4 cards differnt from his)

Instead of Tur Phennir and Saber 2 he played DS-181-3 and Saber 3, which is cheaper, i chose to go with Phennir cause he can grab the AO from deck.

Instead of Keder the Black he played a second Ghhhk & Those rebels wont escape us.

And instead of Masterful Move & Endor Occupation he played Operational as planed.

Thats it

Mad props to Martin for coming up with this in the first place

Also props to Kim for coming up with the title

Bastian Winkelhaus ‘