Efridge’s NMNPND done RIGHT
Title: Efridge’s NMNPND done RIGHT
Author: Efridge "Efridge" Engelhardt
Date: Nov 22, 2001
Rating: 4.0
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Cards:
‘Objective
No Money, No Parts, No Deal/You can be my slave baby.
Locations (6)
Tatooine Watto’s Junkyard
Tatooine Mos Espa
Tatooine
Fondor
D2 Docking Bay
Executor Docking Bay
Effects (13)
Fear Is My Ally
Lateral Damage
Colo Claw Fish
Tatooine Occupation
The Phantom Menacex3
Blast Door Controls
Something Special Planned For Them
No Escape
Imperial Decree
IAO/Secret Plans
Mobilization Points
Interrupts (15)
Prepared Defenses
Masterful Move/Endor Occupation
Scanning Crew
Imperial Barrierx2
You Are Beaten
I Have You Now
Weapon Levitation
Force Lightning
We Much Accelerate Our Plans
Maul Strikesx2
Imperial Commandx3
Blue Stuff (5)
Blizzard 4
Executor
Chimaera
Bossk in Hound’s Tooth
Zuckuss in Mist Hunter
Weapons (2)
Mara’s Saber
Maul’s x2bladed Saber
Characters (18)
EPP Vaderx2
Wattox3
Darth Maulx2
Emperor Palpatinex2
Admiral Piett
Commander Merrejk
Boba Fett, Bounty Hunter
Mara Jade
Grand Admiral Thrawn
Admiral Ozzel
Sim Aloo
Janus Greejatus
Admiral Chiraneau
’
Strategy: ‘
Okay, the thing i like about this deck is there really isnt any pressure into trying to flip first turn. Needless to say, if i have mara in my opening hand, ill be flipping, but it isnt super crucial.
Its pretty basic. before you activate, go get your big ship. Get a docking bay, throw merrejk there if at all possible (piett, imperrial command==piett) chances are, youll get him out.
I personally start iao/secret plans, Imperial decree, and mob points. the imperial decree space can be switched with something else, it really doenst matter, just whatever your tastes are. i personally think most of the other effects have their surprises when deployed, and you have accelerate to go get what you need, if you need something bad.
something i hear quite a bit is why do i play so many maul supporting cards with only 2 darth mauls in the deck? (phantom menacex3 and maul strikesx2) the answer i give is that both are high destiny that i can stack on claw fish, and one can be deployed if someone were to actually pay 2 force via objective. you can take em out, but they are personal favorites.
alot of people dont expect scanning crew, so it catches people by surprise, and it is a lifesaver from time to time, especially when you dont have a barrier in your hand and you dont know if its safe to leave watto alone or not.
idealy on 2nd turn you can deploy executor and move one of your random admirals from the docking bay up to the bridge and fly over to tatooine if possible. that way you can shuttle your people around if your in a mess. by 5th to 9th turn you should have both of your sites fortified and setting up occupation via accelerate or janus.
two things to be really careful of are lost in the wilderness and suprise assaut, those will lose you the game. if you have watto, emperor and posse at the junkyard and there is any reason to think they have an assualt in their hand, just skrew the drain of 2 and let the occupation and space drains kill em. you have 4 characters with 12 power there, that can cost you 14 cards against a skilled player. something you may want to add is tarkin’s orders, besides cancelling that damned assault, it has many other uses too.
another note, if someone drop dont do that again shield, just throw zuckuss up at the system and protect him with barrier.
well, good luck and i hope you have fun with it.
-efridge
BTW, if you review this Hunter, keep in mind i put ”Done RIGHT” in the title, haha
ilak2m@aol.com ‘