Profit Viperstyle IS Anti-Reflections 3 Tech
Title: Profit Viperstyle IS Anti-Reflections 3 Tech
Author: Steve "BlackViper" Marshall
Date: Nov 25, 2001
Rating: 4.5
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Cards:
‘PURPLE (1)
You Can Either Profit By This… / … Or Be Destroyed
LOCATIONS (4)
Jabba’s Palace Audience Chamber
Tatooine Cantina
Tatooine Jabba’s Palace
Tatooine Mos Eisley
CHARACTERS (18)
Ben Kenobi x 3
Chewbacca, Protector
Corran Horn
Han With Heavy Blaster Pistol x 3
Lando Calrissian, Scoundrel
Lando With Vibro-Ax
Leia, Rebel Princess
Leia With Blaster Rifle
Master Luke x 3
Qui-Gon Jinn x 2
Tawss Khaa
WEAPONS (5)
Luke’s Lightsaber x 2
Obi-Wan’s Lightsaber x 2
Qui-Gon Jinn’s Lightsaber
INTERRUPTS (24)
Double Agent x 2
Fallen Portal
Gift Of The Mentor x 2
Lost In The Wilderness
Mandalorian Mishap x 2
Mindful Of The Future x 3
Narrow Escape x 3
Out Of Commission x 3
Someone Who Loves You x 2
The Signal x 2
Under Attack
Weapon Levitation x 2
EFFECTS (8)
A Tragedy Has Occurred
A Vergeance In The Force
Aim High
Do Or Do Not & Wise Advice
Goo Nee Tay
Order To Engage
Ounee Ta
Restricted Deployment ‘
Strategy: ‘
UPDATE 11-26-01
RYPCORD
Don’t do that to yourself or to me. Rate my deck based on whether it will win or not. Decktech points won’t make you a better player; they don’t make any difference. What you are asking me to do is not what I am about, and it’s not what Decktech is about.
DARTHIMORE
Yes, Maul’s saber does indeed fire repeatedly. Allow me to read from the Rules Supplement (formerly CRD) under weapons - firing (using)
Weapons fire
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only during a battle (or when you are attacking a creature);
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ony at a target which is present with the weapon.
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only at your opponent’s cards.
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no more than once per battle or attack.
The exceptions to these rules are
…
- Some weapons can fire more than once per battle or attack. See fire repeatedly.
So therefore, any weapon that fires more than once fires repeatedly. This is directly out of the rules. This is a lawyer’s game, after all. ;-)
Okay, back to the strategy.
I dont like Reflections 3. I didnt buy my normal boxes of Reflections 3. I quit this game because of Reflections 3. I still have a pair of decks and play every once in awhile; this is one of them. The only Reflections 3 in this deck are those that I received in prize support packs. If I were still a competitive player, I would have 2 new Landos, 2 new Leias, Id take out several effects (Tragedy, Aim High, Do Or Do Not & WA) and put in a Defensive Shield package, then take out the Double Agents and Someone Who Loves Yous and fill the 6 empty spaces with space. If Decipher would ever send Shaner his Ep1 Prize Support, Id trade out the 2 Qui-Gons for EPP Qui-Gons and his saber for a Nabrun.
Start Goo Nee Tay 90% of the time (Ounee Ta vs. RalOps, Aim High vs. TIEs)
Now as youre reading the card list, there are a few things that come to mind.
- DEFENSIVE SHIELDS KILL YOU
No, they dont. They see me and play A Tragedy Has Occurred. They see the objective and play Come Here You Big Coward. If theyre not playing Docking Bays, they also pull Secret Plans. Thats 3. Several Profit decks play Edges, so the Code Clearance becomes a viable choice. If, after all choices are made, they still have a shield left, theyre most likely going to pull Battle Order to make me pay for my drains. Thats fine - there are 5 very good shield choices right now. Theyre probably not going to have room left for Fanfare to cancel my Order To Engage. If they do, then its a dead force - ONLY 1 CARD - and theyve lost a shield spot. No problems. Narrow Escape still works, and the damage keeps coming. Its just 3 less a turn.
- WHAT WERE YOU THINKING?
I really dont know how to put this, but Ive found the coolest tech ever. Well, maybe not ever, but its close. And Im sure Im going to get a brand-spanking new errata. You saw Mandalorian Mishap in the card list, and it was important enough to add 2. What does it do, you ask? Let me tell you. Remember that annoying Fett whos now more powerful than Vader and gets 3 battle destinies when the pair is together? Play this to draw a destiny and subtract from theirs. OR Cancel the game text of any weapon that fires repeatedly.
Wait a minute, Mauls double-blade fires more than once, right? SWEET Mandalorian Mishap cancels the game text of Mauls saber. Now Maul + saber + Dr. E doesnt hold a site anymore. Try Mishapping the saber, initiate, Weapon Lev it away (it doesnt have text, so now it can be stolen), and Narrow Escape Dont worry about a round-about Weapon Lev from your opponent, because next turn it cant be stolen back Corran Horn loves that little move. He initiates, steals sabers, and runs away. Its just what he does when hes not off cancelling Visage.
- WHAT DO YOU DO AGAINST A SPACE DECK?
What space deck does DS really have? TIEs? Give me a break. TIE decks get destroyed by Profit damage + drains + Aim High + OOC (they cant retrieve if its all out of play). Tawss Khaa endlessly battles the TIE at the DS DB to retrieve 2 (First Strike will always be on the table with TIEs), and if you dont draw destiny, all they can do is retrieve 1. And theyll have to if they want to satisfy their own Battle Order.
- OKAY, SO YOU BEAT UP OLD DECKS. WHAT DOES IT DO TO REFLECTIONS 3?
Well, cancelling Mauls saber tops the list. I also worry about other key cards and decks. If theyre playing the new objective and draining, A Vergeance In The Force hits the table. Cap the highest drain at 1 (it doesnt cancel or modify it, so its legal) and lose the Force from next door. They wont be draining with Mauls saber if you keep your Mandalorian Mishaps in circulation. If they drain at the Naboo docking bay, Lost In The Wilderness works wonders. And if you see the opportunity, take out their Dark Jedi with a suicide strike (Luke or Qui-Gon with saber, or Lando and someone to break their immunity), then play your OOC like mad. Turns out the Lightsaber deck doesnt like OOC very much. Under Attack works wonders against Blizzard 4. Goo Nee Ta and Restricted Deployment are absolute beasts against Ref3 decks. Lord Vader deploys for 11, for crying out loud Theyre not immune to Alter, but thats what DODN & WA is for.
STANDARD TECH
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Double Agents are there to take out Mara at in-opportune times. She can epic duel Luke away, so destroying her before they get to play an interrupt is key (you get an action between her deployment and the Vaders Obsession). Corran Horn and Lando are your spies. This is also your only anti-undercover spy protection, so 2 copies are there (one for U-3PO and one for Arica - no one plays Kedar The Black). Corran Horn also breaks cover, but this is easier and gives me an excuse to put a pair of destiny 6s in my deck.
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Ounee Ta is your easy force back. Nobody plays RalOps anymore, but I suppose its a possibility. Now you can lose to Visage off the top and not worry about what it is, because if its vital, you can pick it back up. It also puts the hurt on that rarely seen None Shall Pass, making it a duh in this deck.
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The old-skool Cantina shuffle is awesome in this deck. Put Ben w/saber, Han w/blaster, and Luke w/saber at the Cantina for 2 swings, a shot, and 2 destinies (4 with Gift). On your control phase, move Luke to Mos Eisley for the extra damage point and another drain, then move them together again. This tech is so important that its worth the 3 Mindful Of The Futures to get it working fast. You also need them for activation.
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Narrow Escape & Order To Engage is simply one of the most amazing non-erratad combos around. If they battle, Narrow Escape to the next site over in front of another character. They cant battle those same characters again, so they have no choice but to lose the 3. Nice.
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Fallen Portal works at Jabbas Palace, and since youre not playing Docking Bays, nobody ever sees it coming.
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Ben keeps Han alive. Qui-Gon and Chewie are cool together (reduce power and cancel Maras game text, or someone else). The new Leia retrieves Han turn 1. Period. With Goo Nee Tay on the table, they most likely wont be able to drop a non-alien on their first turn. Mara + Dr. E start? Master Luke bounces Dr. E, Maras not so scary anymore.
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Remember that Aim High adds 5 to your power when you fire 2 weapons That includes Leias Blaster, Hans Blaster, and Landos Ax. Unless Leia and Lando get changed out for Ref3 versions, this is a better version than the Defensive Shield.
This deck doesnt like losing. You can use a speed variant to rescue quick, screw retrieval, and start the direct damage from the word go. Wait until you lose a podrace to retrieve and take a net damage of 1, which can be fixed by Ounee Ta if you need that 1 card. Drain quick or take the battle to your opponent. This deck is also capable of a game-altering beatdown. You generate 10 Force on your own (all 4 sites and Qui-Gon), and you can usually expect at least 2, even from a choke deck. If theyre holding the Chamber with an iron fist to keep you from doing damage, drop Master Luke, Lando, and Ben, battle, Gift Of The Mentor, and clear everybody out with your 2 swings and 4 destinies. OR Drop Master Luke, Leia, Chewie, and Ben, play Someone Who Loves You to free Han (wait until DVDLOTS chokes Chewie if hes there), and take your 2 swings, 2 shots (which add 5 to power), cancel some game text, and draw 4 destinies (5 with EPP Leia). Again, the site is easily cleared. And since you play multiples of your important mains, whoever dies (except Chewie) returns again next turn. The 1-turn hit can hurt, especially with a free Luke. Remember he drops for free at Jabbas Palace as well as the Audience Chamber.
Out Of Commission is your friend If their deck revolves around a single character (Hunt Down, Queen Capture, BHBM, etc.), spare no expense to send that character to the lost pile and play OOC. Heres how it works - have them shuffle their deck upside down and fan the cards out to you. Pick the character you want to get, and concentrate hard on the weapon. Imagine youve got the actual weapon sitting in front of you (Palpys weapon is Force Lightning, by the way. Pretend you can do it). Then float your hands over the cards until you get a feeling about one of them. Take the card and shout out the persona you want as you violently flip it over and throw it face up on the table in front of you. I dont know how, but it works. Ask Girard sometime. (Pre-Tatooine, I picked out Vader on turn 1. Turn 2, Palpy went Out Of Play. He started losing I Have You Now, sabers, Lightnings, and all sorts of support cards in later turns.) I also take Glenns Maul out of play turn 1 EVERY SINGLE GAME WE PLAY Somehow against him, Ive always got someone with a saber in hand and an Out Of Commission waiting for the sith lord. Its amazing.
Cards Id like to add are posted above space and Nabrun. Id use the Home One, Red Leader in Red 1, a Landing Claw, Dash in the Outrider, Wedge & Cannons, and maybe even an R2 in Red 5 since Luke is already in the deck. Hey, its a 7. I wouldnt even bother to play a system - the card slots are better filled with ships than systems. If they dont give you a system, youve got 2 dead cards (Home One and Landing Claw). The ships provide forfeit cover at Docking Bays. If they dont give you systems or docking bays, smack them for playing a bad deck, lose them as easy dead Force, and beat them easily because they dont know how to build a deck.
Most importantly, try to have fun. Im stuck with it as my last LS deck, and above all else it was designed to be interactive, to battle, to have tech, to use tracking, and to be exciting and fun to play with and against. When this game is dead 10 years down the line, I can still pull out my last 2 decks and have a great game between them. I can find a couple friends who still have cards and have fun playing interactively. I dont care if it wins worlds because frankly, I dont think this game will have another worlds. Enjoy yourself. I expect to see a lot more Mandalorian Mishap in the future. ;-)
-Steve ‘