Set Your Couse For a Beatdown
Title: Set Your Couse For a Beatdown
Author: Chris "vader69" Seymour
Date: Nov 26, 2001
Rating: 4.5
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Cards:
‘Starting (9)
Set Your course for alderaan
Death star
Alderaan
Death star docking bay327
Prepared defences
First Strike
Imperial arrest order
There is no try/oppressive enforcement
Fear is my ally
Characters (20)
Darth Vader with lightsaber x4
Darth maul x2
Trooper davin felth x2
Sergeant irol
Corporal oberk
Segeant wallen
Navy trooper fenson
Kir kanos x2
Grand moff tarkin x2
Lieutenant venka x2
Grand admiral thrawn
Stormtrooper garrison
Starships (5)
Chimaira
Bossk in hounds tooth
Boba fett in slave1
Dengar in punishing 1
Zuckuss in mist hunter
Locations (7)
Dagobah cave
Executor meditation chamber
Hoth wampa cave
Death star war room
Coruscant Imperial Square
Sullust
Endor
Effects (5)
Lateral damage
Presence of the force x2
Reactor terminal x2
Interrupts (14)
Trooper assault x4
Dark jedi presence x4
Neimodian advisor
You are beaten x2
Elis herlot x3
Defensive shields
Secret plans
You cannot hide forever
We`ll let fate a decide huh
Allegations of corruption
Battle order
Do they have a code clearance?
A useless gesture
You`ve never won a race
Fanfare
Wipe them out all of them
’
Strategy: ‘
This deck is just like a throne room mains beatdown deck. There is loads of activation and not much for the opponent. Imperial arrest order is to make the unique troopers forfeit +2. get your sites out, save up the force and beat them down, when you initiate a battle you retrieve 1 and the opponent loses 1 cause of first strike, elis herlot is if your stuck somewhere and the opponent is somewhere else play it and it`s a good beatdown card. First strike makes them pay a force every time they play an interrupt in battle, the shield for podracing for cancelling I did it unless they occupy 3 battlegrounds, which then is a good chance for a beatdown
For the beatdown youve got Vader with lightsaber, 4 copies, you are beaten to exclude a character, trooper assault makes you troopers power+2, dark jedi presence makes your imperials double power when with a dark jedi, presence of the force if there hiding in a non battleground, play it and you can beatdown. If in a battle you
ve got Vader, 3 unique troopers, tarkin and venka and kir kanos, if you have it play you are beaten to exclude a big character from battle, play trooper assault to make troopers power+2, then play dark jedi presence to make all your imperials double power, troopers= power 8 each, grand moff tarkin and venka power 8 each and kir kanos power 10, it all adds up to power 50 and battle destiny and you can chop someone with the lightsaber.
If they just hang around in space youve got big space power, chimaira and most of the bounty hunter ships, lateral damage makes an opponents starship power 0, zuckuss makes them have to have ability 7 or more to draw battle destiny, thrawn adds a battle destiny, bossk in hounds tooth adds a battle destiny, you
ve got 2 space locations to drain at, presences add to the drains, but the main idea of this deck is to beat down their characters on the ground.
vs we`ll handle this
Good matchup, they play on ground and you beatdown on ground, you start with a lot of force, get you locations out and get a good hand, reactor terminal you can put cards in your used pile, when you see an opportunity to battle go for it and beat them down, that should make them lose a bit of force, get your space out and drain there and on ground, they`ve probably lost good characters when you done your beatdown, drain and win
vs rebel strike team
another good matchup, they play on ground, just get your locations out, and get your cards in your hand, you are beaten can exclude a big character from battle, beat them down and they lose force, drain in space and on the ground at their sites.
vs there is good in him
another good matchup, most the same as the others, get your sites out, save the force up and beat them down, you are beaten can exclude luke, if they play frozen assets on your force pile, you play the defensive shield and its cancelled, we
ll let fate a deicde huh, drain and win
vs EBO
Play battle order so they will go to a battleground, north ridge and then you beat them down there. You`ve got a lot of space power to beat up the opponent in space, drain and win,
vs hidden base
hard matchup play battle order so they go to ground if they have characters, space power can take over a couple of locations, lateral damage can make an oppoenets starship power 0, hopefully you will do a beat down and drain them and win.
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