Ten Numb Superstar v3 0

Title: Ten Numb Superstar v3 0
Author: michael "Deck" Gemme
Date: Nov 29, 2001 Rating: 5.0


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Cards:

‘An unusual amount of fearfulness

QUIET MINING COLONY / independence

Bespin

Leia’s Quarters

Head for the frigate

Squdron Assignments

KeepThe Empire Out

(Effect to be named Later)

Other Locations (4)

West Gallery

Incinerator

Carbon Chamber

CC Sector

CHARACTERS (17)

EPP Luke x2

EPP Leia

New Slave Leia

Captain Han

Lando Innocent Scoundrel x2

EPP Obi Wan x2

EPP Qui gon

Melas

Corran Horn

Pucimer Thryss

Dash Rendar

Wedge, RSL

ELyk Rhu

Ten Numb, Superstar

SHIPS (5)

Outrider

Falcon

RedSquad 1

Red 7

Blue 5

INTERRUPTS (19)

Path ofleast Resistance x3

Dodge

ALter x2

All Wings Combo

Run Luke Run x2

Jedi Resiliance x2

Power Pivot

Sorry About the Mess x2

Off The Edge x2

Rebel Artillery

Rebel Barrier x2

EFFECTS (4)

Dont do that again (start vs mobpoints)

Menace Fades (Start Otherwise)

Cloud City Celebration

Legendary Starfighter

WEAPONS (4)

Intruder Missile x2

X Wing Cannon x2

AO

I’ll Take the Leader

Strategy: ‘

Whoops, i forgot the shields.

SHIELDS (10)

Battle Plan

Aim High

Ultimatum

Tragedy

Go about his Business

CLose Race

Insight Serves you well

Planet Defenses

Do or Do not

Ounee Ta

DONT DO THATA GAIN SHIELD IS ASS

we start it (so do most good players) to take away carida and the executer. Executer first turn against us(with the new effect) for free would hurt bad, this eliminates that.

DISCLAIMER

OKay first off do the math, 61 cards. because its up to you guys. at Fcon i didnt play the alters, i used the New Naboo Immediate effect and Rebel Artillery where steve did not. I put up steve’s version of the deck with Artillery because i think it is a key card with the starship weapons, plus ppl tend to grab it, i dont know why they do, but they dont want me trackng a seven with so much i can do with it. So take out a card. Right now, we are playing without EPP Quigon cause we dont have any, so thats why ours is 60, but both cards are key, make a choice.

STRAT OF NEW

This is some of the new reasons, the old school strat will be at the bottom.

New to the deck is the new leia. She is hot. We might only play her from now on, but this is what was played at FCON, so we stuck with that. Um cancel a drain by retreiving? NOICE. Shes the b-digs, use her well.

Legendry starfighter. Just common sense, it wins games, it’s a game winning card. With all those weapons, you shoot stuff down, throw it on the falcon and its over.

New Lando. HOT. Best card out of R3 for the LS. add a destiny? destiny 5? yeah cmon, the destiny in this deck was nasty anyways, they just boosted it.

NO RAPID FIRE? I know, steve made me take it out, it is back in my version because it helps get those weapons out when you cant find em, i’d rather be able to get intruder missiles out to fire at bossk and chimera than my xwings to do nothing. Bastian played rapid fire in his qmc, that is mike gemme tech and he knows it.

ALL WINGS COMBO - with wedge, thats a destiny of 8 your drawing, same thing if han and corran on the falcon. Plus you can pull a ship with it when you need too? best interrupt in this deck.

ALTER x2 - hayes uses it to cancel sense, we havent had the pleasure of doing that yet, but, it cancels things like bad feeling and blast door controls, both cards that help destroy this deck so, theyre still in.

Thats about it so here’s the v1.0 strategy, copy and pasted so you know how to play.

OLD SCHOOL

First - hold the system at all costs, easy enough. Then spread out on ground. Never battle unless you set up a beat down with sorry about the mess and path and drop guys. Battling is always dumb unless you beat them down, in my opinion. Retreive with celevbration, grab their masterful move combo and get it back with edge, repeat. Always try and play an edge before they play code clearance, jsut for the F of it then get it right back with celebration so its not buried.

This deck is almost done right, which is sweet.

** Updates ** this deck beats heavy mains by the Path+Sorry about the mess combo, to smack what is left. All i need is 4 characters at sites at one time and the rest can be used to beat down. PLUS everything comes out of the deck, i dont care what they activate, im still going to beat them.

Against talon rolls All you do is put dash in the outrider with corran or elyk (preferably elyk so you can put corran on the falcon with han) and then wedge in his ship and youre not going to get touched. The destinies are sick and the tie cannon will take care of the rest. I love how a guy who has been out of the game since D*2 comes and tells me this deck shouldnt be in the top ten..

So this is the updated deck that me and steebo have been using since tatooine came out. Things we’ve noticed about the meta change involving this deck, is that its harder pressed to hold space for the sole reason is that more people are gunning to get to bespin and rip us away from it. This has been done in the form of lots and lots of ships with pilots as well as ties and cannons. Ties and cannons simply rape this deck if you arent prepared, so if you think youll face ties with cannons HOLD YOUR BARRIERS.

The biggest improvement for this deck is obviously the new effect which lets you search for a card during each turn, yours or your opponents. this gameplay device is so powerful because it keeps a good number of cards in your reserve deck, especially the high destiny ones. When we first started using the new effect, i found myself not drawing up at all and only using the new effect to get cards. this is a big mistake. use the ability to see if there are cards available that you want. if there are a bunch of useful interrupts in your force pile, dont just take one, take em all. this lost a few games for me, casting doubt on this very powerful deck.

Obviously what you want to do is set up space as fast as you can. I try to deploy to space before i do anything else. but if i get leia in my opening hand, ill drop her for 2 to have a drain of one going. Normally, if i get no space, and see what is in my force pile when i search for a site the first turn, i just draw it all up. Getting space is the most important thing. Just get ships there. We took an intruder missile and an xwing cannon out of this deck becuase there was a greater need for off the edge. Use rapid fire to your advantage. People dont see it coming, and just save three force, play rapid fire and youre all hooked up to take out any ship you care for.

Retrieval.

Because of more and more people figuring out what needs to be done in order to take out a good QMC deck like the superstar, we put in two off the edges. This is great because you can retreive up to 6 force whenever you need to with the high destinies in this deck. Plus its easy to track those intruder missiles right after you fire them, very nifty. Celebration is still the greatest, and path is what makes celebration superb.

Corran horn is a beast. if you play huntdown, get him to the executor and have him path around avoiding battle and still draining for two. corran is so good i love him. I cut a hole in mine so that i could have sex with it, but the hole was too big and you couldnt read the text so i had to get a new one. oh well.

what else what else

Um. Destiny in this deck is very high.

oh yes. the Control Phase

The control phase is the most important phase of this deck because it is a control deck. Everything great you do takes place in the control phase. You should always use off the edge during your control phase if you can because A- you just activated your force so you can activate up to a tracked 6 or 7. B- you play off the edge then get it back with celebration. Also, sorry about the mess is god in this deck. You cant play Sorry About the mess twice. Bastian winklehaus i love you so much. you make my penis ache =)))). This deck is just nails. its so good i LOVE iT

This deck has beaten many people, and will probably beat the people in your environment. So go play it.