Ryp’s Jar-Jar Deck of Tricky Tech

Title: Ryp’s Jar-Jar Deck of Tricky Tech
Author: Rypcord "Rypcord" Kline
Date: Dec 12, 2001 Rating: 4.0


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Cards:

‘Start [7]

Coruscant Jedi Council

Tatooine Podrace Arena

Boonta Eve Podrace

Anakin’s Podracer

Seeking an Audience

An Unusual Amount of Fear

Start Your Engines

SHIELDS [10]

A Tragedy Has Occured

Ournee Ta

Don’t Do That Again

Your Insight Serves You Well

Do or Do Not

Wise Advice

He Can Go About His Business

Aim High

A Close Race

Battle Plan

Locations [1]

Kirdo III

Droids [1]

Naked Threepio

Events [1]

I Did IT

Weapons [3]

Luke’s Saber

Qui-Gon’s Saber

Jar Jar’s Electrople

Jedi Masters [2]

Tatooine Qui-Gon

Reflections 3 Qui-Gon

Starships [3]

Radiant 7

Queen’s Ship

Falcon

Republicans [3]

Ric Olie

Captain Madakor

Lieutenant Williams

Aliens [3]

Jar Jar Binks x3

Rebels [5]

Lando, Scoundrel

Pissed Off Chewie

EPP Han

EPP Chewie

Jedi Knight Luke

Immediate Effects [2]

A Vergence in the Force x2

Effects [6]

Hiding In the Garbage

Honor of the Jedi

Opee Sea Killer

Bacta Tank

Brisky Mornin Munchen x2

Used Interrupts [17]

Rebel Artillery x2

Rebel Barrier x4

Out of Commission x3

It Could Be Worse x3

Bith Shuffle / Desperate Reach x2

Gimme a Lift x2

Strike Blocked

Used or Lost Interrupts [1]

Out of Commission / Transmission Terminated

Lost Interrupts [5]

A Step Backwards x4

Lost in the Wilderness

Strategy: ‘

STRATEGY Every card in the deck either affects Jar Jar in some way, helps the podrace, sets up a beatdown, or attempts to manipulate the opponent.

Jar Jar Helper Cards

Jar Jar x3

Gimme a Lift x2

his Electrople

His Tank x2

Gimme a Lift is t3ch for an Episode 1 jar Jar deck, and as I see it, its rather impressive in the open {full} format as well. You let Jar Jar blow-up, drop him on the munchen, and take him back into hand {and recyclying and tracking a 5}.

GOOD COMBO Jar Jar/Electrople + Qui-Gon/Saber = Good size Beatdown

Ya have Jar Jar hit someone with the ’trople making them power -2, then have him blow up and kill a DIFFERENT character, and then have Qui-Gon chop up whoever’s left.

Opee Sea Killer does several things, ONE, it stacks one of their cards, thus reducing their deck by 1, TWO, it messes up their tracking a little bit {an experienced player should be able to overcome this though}, THREE, it can make them lose force {which is always a bonus}.

There is 4 A Step Backwards to help me win the podrace.

Barriers/It Could Be Worse’s help limit the damage.

The Ref.3 Qui-Gon and Strike Blocked are my Combat protection.

Reason for Kirdo III It gives me a drain of 1, 1 force to activate, an option to search my deck {to varify whats in it for destiny, etc.}, and it gives the opponent no options of a drain.

There’s everything ya should know… ‘