Hidden Base with Matching Pilots

Title: Hidden Base with Matching Pilots
Author: Erich "The E-man" Hawbaker
Date: Dec 16, 2001 Rating: 4.5


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Cards:

‘STARTING (7)

Hidden Base…

Rendevous Point

Sullust

HFTMF

Squadron Assignments

uperficial Damage

Strike Planning

LOCATIONS (7)

Aquaris

Ord Mandell

Sullust

Endor

Kessel

2x Forest

CHARACTERS (15)

Capt Han Solo

General Calrissian

Dash Rendar

Wedge Antilles, RSL

Derek ’Hobbie’ Klivian

Keir Santage

Jek Porkins

Theron Nett

Kin Kian

Tycho Clechu

Biggs Darklighter

Corran Horn

Chewie with Blaster

Luke with Lightsabre

Obi-wan with Lightsabre

Leia with Blaster

STASHIPS (9)

Millenium Falcon

Outrider

Red Squadron 1

Red Squadron 4

Red Squadron 7

Red 6

Red 10

Gray Squadron 1

Green Squadron 3

WEAPONS (4)

3x X-wing Laser Cannons

Proton Torpedos

ADMIRALS ORDERS (2)

2x I’ll Take The Leader

INTERRUPTS (10)

3x Rebel Barrier

2x Power Pivot

2x Slight Weapons Malfunction

2x The Signal

Darklighter Spin

EFFECTS (5)

Haven

S-Foils

Menace Fades

Traffic Control

Legendary Starfighter

Strategy: ‘

First, I’m sure some you will raise an eyebrow when you see that I’m not using Kiffex. I figure that with only nine starships, I can’t hold both Kiffex and Kessel, and Kessel is a better deal for me. I actually play a very conservative strategy when it comes to my choice in systems. I have tried to choose ones that I can afford to lose control of without it hurting me too bad. If I’m unopposed in the air, I can put Theron Nett at Ord Mandell and Kin Kian anywhere for a force drain bonus. If conditions are right, I can really beatdown in the air with Slight Weapons Malfunction, Power Pivot, and Darklighter Spin. All I need is a fighter with a weapon. Slight Weapons Malfunction is great because it also works with some of my characters with weapons on the ground, which are already in like Flynn at the Forests. I have two Signals because I want all of my effects to get out, play Haven on Sullust. To deal with probing, I always keep a few ships at Sullust. In response to this, the enemy will probably try to deploy there (+1), probe, and move away all in the same turn. Rebel Barrier fixes that, and I smash them mercilessly for coting me my objective. To get them take this bait, I try not to play Rebel Barrier before that, unless it’s absolutely necessary. Well, I think that’s about it. Thank you for your time. ‘