Jar Jar’s Jedi’s - EP1

Title: Jar Jar’s Jedi’s - EP1
Author: Brian "Spick" Spicklemire
Date: Dec 29, 2001 Rating: 4.0


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Cards:

‘Starting7

We’ll Handle This/ Duel Of The Fates

Inner Strength

NabooTheed Palace Generator

NabooTheed Palace Generator Core

Mindful Of The Future

Brisky Morning Munchen

An Unusual Amount Of Fear

Defensive Sheilds4

Another Pathetic Lifeform

Don’t Do That Again

Only Jedi Carry That Weapon

Planetary Defenses

Characters21

Qui-Gon Jinn x2

Qui-Gon Jinn With Lightsaber

Mace Windu. Jedi Master

Mace Windu

Obi-Wan Kenobi, Jedi Knight x2

Yoda, Master Of The Force

Ki-Adi-Mundi

Panaka, Protector Of The Queen

Corporal Rushing

Jar Jar Binks x2

Captain Tarpals

Padme Naberrie

Queen Amidala, Ruler Of Naboo

Senator Palpatine

Supreme Chancellor Valorum

Yarua

Ric Ole

Artoo, Brave Little Droid

Starships3

Republic Cruiser x2

Queens Royal Starship

Locations3

Naboo Theed Palace Courtyard

Naboo Theed Palace Throne Room

Coruscant Galactic Senate

Weapons4

Captain Tarpals Electropole x2

Qui-Gons Lightsaber (R3)

Obi-Wans Lightsaber (R3)

Interrupts19

Changing The Odds x3

Either Way, You Win x2

Mindful Of The Future x2

Control

Sense

Alter

Are You Brain Dead?

Wesa Gotta Grand Army

Too Close For Comfort

Jedi Escape

Eventully You’ll Lose

Gimme A Lift

Darth Maul’s Demise

Big Boomers

No Giben Up, General Jar Jar

Effects3

Energy Walls

They Win This Round

Armament Dismantled

Strategy: ‘

Obviousley the strategy here is pretty simple, drain and battle… Believe it or not Jar-Jar is a HUGE help here. He can deploy anywhere to start good drains, is part fo of one of the few battle destiyn combos in EP1 format, and can take out almost any

e of the pesky droids, that almost always show up in the darksides deck. The reason we(my freend and I) decided to play this objective is that Controls and Master Droidekas are not too uncommon in this format and getting drains established is essential.

e aslo decided to use Padme for her ability to pull two Jedi. Energy walls can also be a game winner if the oppenent decides after a battle he doesn’t wanna leave. There are various high destiny interuppts in the mix to add a little edge here and there,

nd to use as combat cards.

No Money This deck is a potnent deck in this format but are deck usually comes out victorious(even against our version of it). It is a matter of making the other person focus on coming to you. He’ll usually try to come to you to stop the drains which w

l leave him a bit exposed. The only thing you really need to watch for is that you don’t hold Watto’s Junkyard without some power because when he plops down Watto it can hurt.

We’ll Let Them Make The First Move Essentially the same deck, things get interesting here. The opponent has the upper hand with interuppts, but your numbers we’ll hopefully subdue him in the long run. Armanent Dismantled is a lifesaver in a pinch and D

th Maul’s Demise will hopefully hurt him, if Qui-Gons out of play…

Other decks we see are usually just beat down decks with some random starting site, in which you have to use you instincts…

Cards we thought about adding The Camp, Another Qui-Gons Saber, Another Obi’s Saber, Another Sense.

Cards we thought about removing Alter(not many effect are played in this format), Senator Stuff…

Thanks for any help ahead of time. ‘