n00b KoUrT

Title: n00b KoUrT
Author: Jason "Mr. Kast" Darkis
Date: Dec 31, 2001 Rating: 4.0


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Cards:

‘Starting (8) Questionable, request help

COTVG/YADA

TatGreat Pit

JPAudience Chamber

JPDungeon

Prepared Defenses

IAO/Secret Plans

Mob Points

All Wrapped Up

Locations (5)

TatDbay 94

TatCantina

TatMos Espa

JPLower Passages

Spaceport Dbay

Characters (23)

Darth Vader With Lightsaber

Weequay Marksman x2

Jabba

Chall Bekan (foily)

Arica

U-3PO (Yoo-Threepio)

Thok & Thug

M’iiyoom Onith

Lyn Me

Dr. Evazan & Ponda Baba

IG-88 (foil)

IG-88 With Riot Gun

Boba Fett (CC)

Dengar (foily)

Zuckuss (foily)

4-LOM (Dagobah)

Snoova

Bane Malar

Djas Puhr

Jodo Kast

Ree-Yees

Bossk With Mortar Gun

Starships (2) Not enough, I know.

BiHT

FiS1

Interrupts (9)

Sniper x2

Masterful Move

Elis Helrot

Weapon Levitation

Defensive Fire & Hutt Smooch

Twi’lek Advisor

Aiiii Aaa Agggggggggg

Imperial Barrier

Effects (6)

Bounty x2

First Strike

Scum And Villainy

Expand The Empire

Inconsequential Losses

Devices (1)

Mandalorian Armor

Weapons (6)

Feltipern Trevag’s Stun Rifle

Dengar’s Modified Riot Gun

Stun Blaster

Ponda Baba’s Hold-out Blaster

Vibro-Ax

Mara Jade’s Lightsaber

Strategy: ‘

We’ve all seen this kind of deck before and honestly, there is nothing new here. However, this is my first attempt at a court deck with the very limited collection that I have. Please give good contructive reviews and card replacements etc. Also, please include what to remove if you state a card which is needed. I already have a small list of these

Ghhhk - Essential But the deck is tight

Hidden Weapons - Same as above

Zuckuss in Mist Hunter - Dont have one

Defensive Shields - Don’t have any

Now that we have that out of the way, here is how I play the deck

Turn one I set up and draw my hand. Activate. Deploy the Tatooine Dbay and take the Spaceport Dbay into hand. I almost always have a guy to deploy to the chamber or a dbay. Save the JPChamber text for when you need it most. Draw whatever you have left.

Turn two you should be getting a max of 8 force. Hopefully the opponent has given you some icons too. Activate, Drain, Pull Jabba or Chall and deploy whichever if you wish. You’ll want to put down a few people at the chamber as the turns pass. Essentially you use the interrupts to get some weapons and effects out. Get the bountys down, capture, retrieve then snipe your captives as not to flip the objective. Scum and First strike will work with capturing to make your retrieval engine.

Why

Marksmans - Built in sniper + Stun Gun + M’iiyoom

Arica - Undercover

Weapon Lev - Get guns

Vader - Suicide

Extra Iggy - Dont Know

Baba’s Peashooter - As good as the Stun Gun

Lyn Me - Boba comes down free

Dengar gun - Jodo + Dengar gun …. Destiny + 5

2 Sniper - Iggy works perfect and I love the card

Thok & Thug - Power 12 pretty decent

U-3PO - 2 spies undercover better than one

2 ships - Probing is about all you can do with these crap ships.

I think that’s it. Please excuse some of the crap cards and the lack of good cards. My collection is very limited. Feel free to D-mail me a complete redone decklist if you wish o) …Now to create a lightside.

Laters

Mr. Kast ‘