Hidden Base The Age of Aquaris

Title: Hidden Base The Age of Aquaris
Author: Ryan "frenchie6901" French
Date: Jan 25, 2002 Rating: 4.5


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Cards:

‘Starting(8)

An Unusual Amount Of Fear

-Shields

-definitely don’t do that again

-definitely battle plan

-both SAC shields

-sabacc shield

-grabber

-close race shield

-whatever else you need for your meta

Hidden Base/Slippery Systems

Rendezvous Point

(Hidden Base Indicator)

Heading For the med frigate

Superficial Damage

Menace Fades

Squadron Assignments

Locations(7)

Coruscant

Aquaris

Ord Mantell

Roche

Kessel

Big One

Big One Asteroid Cave

Characters(15)

Qui-Gon With Lightsaber

Obi-Wan With Lightsaber

Han With Blaster

Leia With Blaster

Chewie Enraged

Lando Calrissian, Scoundrel

Dash Rendar

Leebo

Theron Nett

Admiral Ackbar

Wedge Antilles, RSL

Hobbie Klivian

Luke Skywalker (premiere)

Kin Kian

Corran Horn

Ships(9)

Han, Chewie & The Falcon

Outrider

Home One

Red Squad 1

Red Squad 4

R2-D2 in Red 5

Red 6

Red 10

Gray Squadron 1

Weapons(4)

X-Wing Laser Cannons x4

Interrupts(12)

Houjix & Out Of Nowhere

A Jedi’s Resilience x2

Rebel Artillery

Life Debt

The Signal

Rapid Fire

Direct Assault

All Wings Report In & Darklighter Spin

Organized Attack x2

Power Pivot

Effects(4)

Strikeforce

Weapons Display

Legendary Starfighter

Kessel Run

AO(1)

Concentrate All Fire

Strategy: ‘

**Update after a little more playtesting, drop an Organized Attack and Direct Assault for Rebel Barrier (which will save you a turn when they try to probe) and Desperate Reach to cancel Imperial Barrier. end update**

Simple space drain/power deck. With 2 Cannons on Luke in Red 5, weapons display, and AO on table…13 power right there, then throw in organized attack, rebel artillery, direct assault and power pivot…you just won yourself a nice battle, caused some damage, hopefully played Legendary Starfighter. Don’t let the opponent live long enough to probe more than a few systems, but you’ll win even without the objective. always deploy Kessel last. Kessel Run from Aquaris or even Coruscant if your opponent is out of space, make it early if you’ve got Leebo out, otherwise wait until you really need it. wait until you need the drain cancelers to flip, and when objective’s flipped, don’t forget to make the opponent use Force to draw…

shields i usually play the grabber at the start of the game, Battle Plan once i get somebody in the Cave, then if i see there’s a good chance i’ll knock out a starship i’ll go with don’t do that again to pull Legendary Starfighter. that’s the best use of ’em, of course it all depends on what you play against.

don’t underestimate the weapon engine Rapid Fire to deploy them during a battle, then forfeit them to Used with SuperDamage, lose them to Force drains or any other damage, then redeploy them from Lost Pile with Weapons Display (which is why The Signal makes an appearance). And those cannons rock anyway, especially on Hobbie. Favorite strategy get two on one Xwing to get the power bonus, then forfeit one and you’ve still got one to shoot in the next battle.

make sure you control the asteroid cave with your two EPP Jedi’s, Houjix and Jedi’s Resilience. don’t worry if they’re playing LSC, that drain of 1 isn’t much anyway…but you have to control that site. use Han, Leia, Chewie, and Lando to go after LSC usually. anyway, make sure you control a bg site because Menace Fades and Battle Plan are integral parts of this deck…it really hurts to pay 9 force just to get one uncanceled drain across. conversely, with the proper setup, you’ll drain 3 at kessel, 3 at coruscant, 2 at ord mantell with Red 10 and 2 wherever you put Gray Squad 1….total of 10, plus legendary starfighter and Leebo for 13 optimum total.