Rancor go chomp chomp v 2 0

Title: Rancor go chomp chomp v 2 0
Author: Sean "einnobevoli" Weigold
Date: Jan 26, 2002 Rating: 4.0


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Cards:

‘Starting(8)

COTVG/ISEWYD

JP Audience Chamber

JP Dungeon

Tat Pit of Carkoon

Prep’d Defences

No Bargain

All Wrapped Up

First Strike

Locations(6)

JP Rancor Pit x 2

Tat Docking Bay

Spaceport Docking bay

Coruscant Docking Bay

Executor Docking Bay

Effects(2)

Scum And Villany

Reactor Terminal

Interrupts(17)

Twilke Advisor

Sniper

Hutt Smooch

Jabba’s Through with You

None Shall Pass x 4

Hidden Weapons x 4

Trap Door x 5

Weapons(3)

Dengar’s Modified Riot Gun

Mara’s saber

Intruder Missle

Devices(2)

Mandalorian Armor

Binders

Starships(3)

IG-88 in ship

Dengar in ship

Zuckuss in ship

Creatures(2)

Rancor x 2

Characters(17)

IG-88 with gun

Jodo Kast

Dengar with gun

Lyn Me

Bane Malar

Boba Fett (CC) x 2

Mara Jade

Ephant Mon

4-LOM with gun

Jabba the Hutt

Djas Puhr

Chall Bekan

Maul with double saber

Ree-Yees

Bossk with gun

Zuckuss

Against Profit Start either Jabba and Ephant Mon, or Chall Bekan and Lyn Me. Start the latter if you think you will have trouble getting enough force, or they start the camp. Hold the Audience chamber with a bunch of guys, and none shall pass anyone that deploys there.

Against QMC Get all three ships out to bespin. If they overpower you there, move to Cloud city for drains. Put a few guys down on tatooine draining and making them lose to your objective. Send in little strike forces of bounty hunters to CC from time to time.

Against HB DIE ‘

Strategy: ‘

Im too damn tired. Sorry. E-mail me if you really want it. ‘