There Is Good In ASP-707 Droids ver 2 0

Title: There Is Good In ASP-707 Droids ver 2 0
Author: Chris "vader69" Seymour
Date: Jan 27, 2002 Rating: 4.5


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Cards:

‘Starting (11)

There is good in him

Endor chief chirpa`s hut

Luke skywalker, jedi knight

Luke`s lightsaber

Endor landing platform

I feel the conflict

Heading for the medical frigate

Do or do not/wise advice

Squadron assignments

Strike planning

An unusual amount of fear

Characters (19)

Ithorian x3

General crix madine

General solo

Chewbacca of kashyyyk

Corporal midge

Lando calrissian, scoundrel

Corran horn

Obi wan with lightsaber x2

ASP-707 x3

Dash rendar

Wedge Antilles

Leia with blaster rifle

Bren quersey

Orrimarko

Locations (3)

Endor back door

Endor hidden forest trail

Kessel

Weapons (4)

Ewok catapult x4

Devices (2)

Portable scanner x2

Starships (3)

Outrider

Red squadron 1

Red 8

Effects (6)

Traffic control

Projection of a skywalker x2

A vergeance in the force

Lightsaber proficiency

Bacta tank

Interrupts (13)

Insertion planning x3

Jedi presence

On the edge x3

A jedi`s resilience

Free ride/endor celebration

Life debt

Mindful of the future

Rebel barrier x2

Defensive shields

Battle plan

A tragedy has occurred

A close race

Aim high

Your insight serves you well

Ultimatum

Another pathetic lifeform

Ounne ta

Only jedi carry that weapon

Don`t do that again

Strategy: ‘

This is my second version of this deck, Ive put in Bren quersey and red 8 for more space power, it adds one destiny to power, Ive put in 2 portable scanners so I can get the ewok catapults from reserve deck. Bacta tank is to revive characters like midge and solo. Ive also put in lightsaber proficiency for more draining and power. Orrimarko is in there for the power and the force loss to the opponent and hes a scout of ability more than 2 so corporal midge adds another 1 to force drain.

First turn you`ll have a drain of 1, you start with 6 force plus whatever the opponent gives, using strike planning while the opponent takes his/her turn get general crix madine and general solo, your turn you can deploy solo to the docking and move luke over. Then try and get your other endor sites out for force draining and kessel is very important for that drain of 3.

The ithorian adds an icon to both sites getting more force generation and makes the drain +1. Projection of a skywalker and a vergeance in the force limits their force drains a bit. ASP-707 droid is brilliant, put him down to an exterior endor site, then put an ewok catapult down, which is a destiny 7 and there is 4 of them in the deck, the ASP-707 droid lets you put it back on top of reserve deck, then you play on the edge and choose 6 and you will draw the seven and retrieve 6 force. Even if they do play do they have a code clearance you still get to retrieve force and sometimes they put 3 defensive shields down first turn not do they have a code clearance.

The destinys in this deck are brilliant, traffic control lets you recycle cards, free ride to cancel occupation card, insertion planning to minus their battle destiny and its a 6 destiny used interrupt. Rebel barriers can stop a character from battling and moving and its a used interrupt.

-vs- dark side combat

get solo and madine into hand, then get your other sites up and running, a vergeance in the force can limit a drain down to one and the projections work on naboo, setup your drains with ithorians and corporal midge making it +1, rebel barrier can stop a character from battling, retrieve with your on the edges.

-vs- senate

get solo and madine like usual, and try to get your other sites out and try to hold kessel for a drain of 3, corporal midge and ithorians boost your drains up, if vader comes down try and win 3 battles because there are sevens in the deck so you could turn vader, and rebel barrier other characters from battling, and play insertion planning to minus their destiny draw. Play bacta tank to revive important characters.

-vs- bring him before me

get you 2 generals like usual and move luke over to the docking bay,

if they play docking bays and try to get activation play dont do that again, and most likely vader will come down, play rebel barriers to stop characters and not letting them win a couple of battles, high destiny for battle destiny and lukes lightsaber and try to hold kessel for a drain of 3.

Play lightsaber proficiency for more draining.