Palpadude’s Endor Operations
Title: Palpadude’s Endor Operations
Author: Alan "Palpadude" Sutton
Date: Feb 6, 2002
Rating: 4.5
--------------------------------
Cards:
‘Starting (9)
Endor Operations/Imperial Outpost
Endor
Endor Bunker
Endor Landing Platform
Prepared Defenses
Conduct Your Search
Crush The Rebellion
You Cannot Hide Forever & Mobilization Points
Fear Is My Ally
Locations (2)
Endor Back Door
Sullust
Characters (20)
Emperor Palpatine
Lord Vader x2
Darth Maul, Young Apprentice
Janus Greejatus
Grand Moff Tarkin
Grand Admiral Thrawn
Admiral Chiraneau
Admiral Piett
Commander Merrejk
Major Marquand
Lieutenant Watts
Navy Trooper Fenson
Sergeant Barich
Sergeant Elsek
Sergeant Irol
Corporal Avarik
Corporal Drelosyn
Corporal Misik
U-3PO
Weapons (3)
Vader’s Lightsaber
Maul’s Double-Bladed Lightsaber
AT-ST Dual Cannon
Starships (7)
Executor
Chimaera
Devastator
Death Squadron Star Destroyer
Boba Fett In Slave 1
Dengar In Punishing One
Zuckuss In Mist Hunter
Vehicles (5)
Tempest Scout 2
Tempest Scout 4
Tempest Scout 5
Tempest Scout 6
Speeder Bike
Admirals Orders (1)
Battle Deployment
Effects (7)
Closed Door
Enter The Bureaucrat
Establish Secret Base
Lateral Damage
Ominous Rumors
Perimeter Patrol
Relentless Tracking
Interrupts (6)
Endor Occupation
Evader & Monnok
I Have You Now
Imperial Command x2
Trample
Defensive Shields (10)
A Useless Gesture
Allegations Of Corruption
Battle Order
Come Here You Big Coward
Do They Have A Code Clearance?
Fanfare
Resistance
Secret Plans
We’ll Let Fate-a Decide, Huh?
You’ve Never Won A Race? ‘
Strategy: ‘
Response to bad reviews
vader69, I only have 6 troopers, not 8. And I never have several at one site. I just need to control 3 sites with troopers or AT-STs to flip the objective. Then I use the rest to lose when I need to lose a card or two, and get them back during my draw phase. I dont need trooper assault because I would never get a chance to use it (unless I wanted to use it on one or two troopers). Troopers are not the main source of my ground power.
Now, back to the strategy
This deck relies on the Closed Door/Perimeter Patrol combination to slow down my opponent?s attempts to attack me on Endor.
First turn, before I activate, I use Conduct Your Search to take the Back Door into hand, and use Mobilization Points to take the Executor, and then if I know I?m not facing a numbers deck, I toss YCHF & Mob Points to the lost pile to take Perimeter Patrol (or Relentless Tracking if I already have PP). Then I activate, then use Endor Operations to take Ominous Rumors into hand, and deploy it.
If I get any biker scouts or Fenson, I deploy them to the Bunker along with Perimeter Patrol. Next turn I take Establish Secret Base and Closed Door into hand, deploy characters to the Back Door and Landing Platform, and deploy Closed Door and Establish Secret Base, and flip Endor Operations.
Then I start to concentrate on space. First thing I do in space is play Imperial Command to look for Piett, then use him to look for Merrejk, then use him to deploy Sullust from Reserve deck. Once I can afford the Executor, I deploy it, and keep playing more ships as I get them to Endor and Sullust.
With Endor Operations flipped, its very easy to survive in space, and if I get Vader and Tarkin together its even easier. They wont get any destiny. Unless my opponent has some trick up their sleeve to block my Force drains, I can Force drain for 2 at the Back Door, 1 at the Landing Platform, 5 at Endor, and 4 at Sullust (unless I deploy Chiraneau, then its 6 at Endor and 5 at Sullust).
If my opponent deploys an Undercover spy to an Endor site, I can put Relentless Tracking on the spy to make him lose 3 Force each turn.
Endor Occupation is in there mainly for preventing any celebrating. The other part of it can come in handy too sometimes. ‘