Agents of The Killing People
Title: Agents of The Killing People
Author: James "Capt Pellean" Sowden
Date: Feb 7, 2002
Rating: 4.5
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Cards:
‘Starting (8)
Agents Of Black Sun/Vengeance Of The Dark Prince
Coruscant Imperial City
Prince Xizor
Coruscant (Special Edition)
Prepared Defenses
Imperial Arrest Order & Secret Plans
Mobilization Points
You Cannot Hide Forever (DSII)
Fear Is My Ally
10 Sheilds of your choice
Characters (17)
Emperor Palpatine x5
Boba Fett, Bounty Hunter
Boba Fett With Blaster Rifle
Prince Xizor
Guri x2
Snoova
IG-88 With Riot Gun
Dengar With Blaster Carbine
4-Lom With Concussion Rifle
Vigo x2 Djas Puhr
Starships (4)
Bossk In Hounds Tooth
Zuckuss In Mist Hunter x2
Stinger
Locations (3)
Kuat
Death Star Docking Bay 327
Coruscant Docking Bay (Special Edition)
Effects (10)
Death Mark
Enter The Bureaucrat x2
Lateral Damage
Crush The Rebellion
No Escape
First Strike
Search And Destroy
Presence Of The Force x2
Interrupt (17)
Force Lightning x2
I Have You Now
Jabbas Through With You
Main Course
Twilek Advisor x2
Imperial Barrier
Overload
Blow Parried x2
Projective Telepathy
Sense & The Future Is Uncertain
Evader & Monnok
Ghhhk & Those Rebels Wont Escape Us
Control & Set For Stun x2
Weapons (1)
Vibro-Ax
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Strategy: ‘
——I would like to apologize about calling the Jedi homos and for those who read it and figured I was making fun of gay people and also if you were ofended by it I apologize for saying that, it was never my intent to offend anybody and it is being changed.——
—-I have been thinking about putting in Sebula’s Kart cause it seems alot of people are playing podracing again, if you got any thoughts on that please post that.——-
I am not gonna say this deck is the best cause its not the best till you play the best in the world and seeing that I have never gotten to play the best its not the best. The starting in this deck is pretty basic with all the new cards and stuff. The one thing you might be looking at is why I chose to start You Cannot Hide Forever. Well I start it because the new most popular deck is LS Combat with some numbers. I know the sheild cancels the numbers but it doesnt make the Jedi defensive value -1, which might not seem like a lot but when you have a lot of bounty hunters that have guns or can capture its very good. Since I dont start with Crush The Rebellion I have been thinking about taking it out and putting in a drop just to put more cards down during my control phase, but I dont know so if you have any thoughts on that just post it with your rating.
This deck basically is to give yourself a @#$% load of force without giving your opponent that much. Like the dude who made the Dark Surgeon deck giving your opponent force is like saying I want to let you beat me and I wanna give you the force to do it and this deck definatly doesnt give up a lot of force and basically it is a DS choke deck with a big beat down.
Set Up & How To Play
Before you activate pull kaut if you need too for some activation, if you don’t then keep it in your deck for some tracking to use for overload. First turn pull the Coruscant docking bay and put it down with kuat(if you needed it). If you get a Guri in your hand first turn which for some reason I always do and same with a Presence of The Force and have enough force to move Xizor over to the docking back with Guri there then flip your card first turn, other than that keep her in your hand and dont flip your card. I am the cautious type so I try to flip my card with some back-up for Xizor but its up to you. If you have an Empy in your hand, which you should cause there is 5 and you are playing a non LS Combat then try to put him down, if possible since he is a hard target to get rid of him. Keep your bounty hunters in your hand for beat downs for the rest of the game unless you really need to protect some sites or use it to get rid of Menace Fates
Middle of the game you should have your Obj. flipped if you dont that pesky nerd Luke is down and that means you need to kill him. The Best way to do that is put Snoova with the Ax and Boba Fett, Bounty Hunter. You have an amazing chance of capturing him with the Ax. Dont worry about having to pay the maintainace for the Boba, since you generate enough force in this deck that its not even funny. If your lucky enough to capture Luke your obj. is flipped and you can go back to kicking some serious ass. Also you should have your Vigo’s down force draining with the Empy and any other place you can find to force drain.
Last few turns of the game, you should have everything set up with the Vigos down and force draining like a beast and just killing your opponent and eventually winning the game.
Card Explainantions
Blow Parried x2 Your probably wondering why I have this in my deck, well basically it is an amazing card and not just for a DS combat. First if your obj. is flipped you get to put one card down in your used to pill to look at your force pill. You dont have to shuffle it so if you see something you really need then use some force play Blow Parried and there you got your card. It saves you waiting another turn to beat the crap out of your opponent. Also against LS combat it cancels their combat card and causes them to draw destiny and subract one off it. It also cancels clash of sabers and glancing blow, which is just amazing. Its also used, so you can keep on playing it as many times as you want.
Overload I use this card since I hate weapons especially those nerd X-Wing Laser Cannons, with Rebel Artillerary. The cannon is a 5 destiny so its pretty easy to hit and when you are attacking in space you can also see if you have the right destiney to get rid of it. Also the new Qui-Gons lightsaber is also a 5 destiny and you can easily overload that pesky @#$% and if you never pulled the Death Star Docking bay then you can make him lost too.
Death Mark WYS is even bigger around here the LS Combat just cause a lot of use to have Ref III or naboo. What you do is deploy Death Mark to Corsucat Imperial City and target a smuggler and from now on they gotta lose 1 force during their control phase and its almost impossible to get to Imperial city so it makes them loose a lot of force and if they do pick it up the smuggler goes to their used pile, so its a bonus you get rid of one of their good smugglers and make them lose force. Its a win win situation and if that homo summgler is at Kessel draing for a lot, put enter the Bureacrat and only lose one force there and they are still losing 1 force and when you are ready go and slaughter that homo. My fav combo is Zuckuss in Mist Hunter, With 4-Lom and Boba, Bounty Hunter. You get 4 destiny and the opponent most likely gets no destiny.
Snoova Snoova is the capturing king. You can easily capture anybody including those nerd jedi.
Playing most common decks
Agents VS Combat this deck just slaughters it. It captures their jedi with no trouble and since you only have one Dark Jedi their card will be rarely flipped unless you gotta stick him down there and in that case I was actually thinking about putting in a Naboo Docking Bay just in case
Agents VS WYS I am not gonna even waste my time talking about this deck. (sorry to all those WYS fans, I used to be one too, till I started playing LS combat. WYS is just a @#$% deck even if played right, it doesnt have much activating or power to it and with all the new cards it is even worse.
Agents VS QMC I have no clue about this deck since no one in my area plays it, so I will have to let you try the deck to decide if it works good. I am assuming it does cause this is a very very strong deck.
Thanks for looking at my deck, and have fun playing it and killing those homo jedi. Any comments you have or for more explaination on this deck mail me about it.
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