Hidden Stuff

Title: Hidden Stuff
Author: Philip "WorldChamp" Marschall
Date: Feb 12, 2002 Rating: 4.0


--------------------------------

Cards:

‘Starting (8)

Hidden Base/Some stuff

Hidden Base Indicator

Rendesvous Point

Colo Claw Fish

Twilight is Upon Me

Battle Plan/DTF

HFTMF

AUAOF

D-Shields (10)

Any random ten pretty much, must have Tragedy, Ounee Ta, Racing one, Inserts, Ultimatum, SAC, and DDTA

Locations (7)

Dagobah

Yoda’s Hut

Traning Area

Dagobah Swamp

Clakdor 7

Corulag

Dudes (14)

EPP Luke x3

EPP Obi x3

EPP Qui-Gon x2

Corran Horn

R3 Lando

Nakid Threepio

Ackbar

Thaneespi

Haashn

Ships (3)

Home One

Han, Chewie, and the Falcon x2

Interrupts (23)

The Force is Strong With This One x2

Resilience x3

OOC/TT x2

Rebel Leadership x2

On the Edge x2

Bith Shuffle/Desperate Reach x2

ICBW x2

OOC

GOTM

SATM/BP

C/TV

Life Debt

Barrier

Nabrun

Effects (4)

HOTJedi

They Win This Round

Goo

Stone Pile (very cool card)

Tests (2)

Test 6 x2

Strategy: ‘

Deck Change - Many people have addressed this, so I will take out the Nabrun and one test 6 for 2 more OOC’s.

OK, in response to reviews, my meta is more open dark decks that do damage than turtle decks. Also, there are quite a bit of space decks and the home one and falcons will take care of that.

Response to Reviews

I have tried this before with 3 test 6’s, and it worked well, also about the I will win worlds some day…well its been my dream for like since I started playiing, but my mom won’t let me go…so that sucks

Card Choices

Test 6 - pull with the training area to put on colo claw fish or track with threepio

Stone pile - Takes 2 cards from their hand, very cool

Nabrun - very cool card

Early game - First turn, get out Dagobah and Yoda’s Hut if possible. You should use DDTA to grab They Win This Round and then draw if u don’t have a couple guys. Always let them make the first move, unless it’s in space. You should wait till they have deployed and drained so you can they win this round it until you play guys. Anyway, you should be getting the other systems out and drawing to get the super home 1 (ackbar, thaneespi, and haashn). Use H, C, and the F to knock out early space. Against hunt down use Corran or TT to knock out visage, unless it’s only hurting them (via Honor).

Mid Game - you should probably have already retrieved once with They Win This Round, and should control a site. Get the home 1 in space and drain there. Use mains and resiliences to wipe them off of the ground. You should probably control a site and be draining there.

End Game - Well, this phase isn’t really that important for this deck. You should have either killed all of their resources or failed miserably, which means the game was decided before this point.

This is a cool deck I decided to resurrect except with a different platform from an earlier form. Thanks a lot for reading and reviewing.

The future world champion, ~~~~~~ ~~~~~~~~~ ‘