Hidden Stuff
Title: Hidden Stuff
Author: Philip "WorldChamp" Marschall
Date: Feb 12, 2002
Rating: 4.0
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Cards:
‘Starting (8)
Hidden Base/Some stuff
Hidden Base Indicator
Rendesvous Point
Colo Claw Fish
Twilight is Upon Me
Battle Plan/DTF
HFTMF
AUAOF
D-Shields (10)
Any random ten pretty much, must have Tragedy, Ounee Ta, Racing one, Inserts, Ultimatum, SAC, and DDTA
Locations (7)
Dagobah
Yoda’s Hut
Traning Area
Dagobah Swamp
Clakdor 7
Corulag
Dudes (14)
EPP Luke x3
EPP Obi x3
EPP Qui-Gon x2
Corran Horn
R3 Lando
Nakid Threepio
Ackbar
Thaneespi
Haashn
Ships (3)
Home One
Han, Chewie, and the Falcon x2
Interrupts (23)
The Force is Strong With This One x2
Resilience x3
OOC/TT x2
Rebel Leadership x2
On the Edge x2
Bith Shuffle/Desperate Reach x2
ICBW x2
OOC
GOTM
SATM/BP
C/TV
Life Debt
Barrier
Nabrun
Effects (4)
HOTJedi
They Win This Round
Goo
Stone Pile (very cool card)
Tests (2)
Test 6 x2
’
Strategy: ‘
Deck Change - Many people have addressed this, so I will take out the Nabrun and one test 6 for 2 more OOC’s.
OK, in response to reviews, my meta is more open dark decks that do damage than turtle decks. Also, there are quite a bit of space decks and the home one and falcons will take care of that.
Response to Reviews
I have tried this before with 3 test 6s, and it worked well, also about the I will win worlds some day…well its been my dream for like since I started playiing, but my mom wont let me go…so that sucks
Card Choices
Test 6 - pull with the training area to put on colo claw fish or track with threepio
Stone pile - Takes 2 cards from their hand, very cool
Nabrun - very cool card
Early game - First turn, get out Dagobah and Yodas Hut if possible. You should use DDTA to grab They Win This Round and then draw if u dont have a couple guys. Always let them make the first move, unless its in space. You should wait till they have deployed and drained so you can they win this round it until you play guys. Anyway, you should be getting the other systems out and drawing to get the super home 1 (ackbar, thaneespi, and haashn). Use H, C, and the F to knock out early space. Against hunt down use Corran or TT to knock out visage, unless its only hurting them (via Honor).
Mid Game - you should probably have already retrieved once with They Win This Round, and should control a site. Get the home 1 in space and drain there. Use mains and resiliences to wipe them off of the ground. You should probably control a site and be draining there.
End Game - Well, this phase isnt really that important for this deck. You should have either killed all of their resources or failed miserably, which means the game was decided before this point.
This is a cool deck I decided to resurrect except with a different platform from an earlier form. Thanks a lot for reading and reviewing.
The future world champion, ~~~~~~ ~~~~~~~~~ ‘