Yavin4 Occupation (imperial style)

Title: Yavin4 Occupation (imperial style)
Author: Ryan "XjedeyeX" Fojtik
Date: Aug 23, 1999 Rating: 4.0


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Cards:

‘Start (5) Imperial Occupation/Imperial Control Yavin 4 Forest Twi Lek Advisor Imperial Arrest Order

Locations (8) Swamp jungle farm Y4 Docking Bay Y4 Jungle Death Star Kiffex Endor

Characters (16) Darth Vader, Dark Lord of the Sith x2 Darth Vader w/lightsaber Grand Moff Tarkin Zuckuss EPP Boba Fett Jabba the Hutt Branguss Glee DS612 DS613 DS614 OS7210 Officer Evax Admiral Ozzel Lieutenant Tanbris Cheif Bast

Vehicles (5) Blizzard 2 Tempest 1 Tempest Scout 3 Tempest Scout 5 Blizzard Scout 1

Starships (8) Death Squadron Star Destroyer x2 Dreadnought heavy cruiser x2 Executor Thunderflare Devestator Avenger

Interrupts (11) Twi Lek Advisor x2 Ghhk x2 Main Course x2 Imperial Supply Shocking Revelation Rebel Base Occupation x2 Monnok

Effects (7) Imperial Decree Secret Plans Come Here You Big Coward Battle Order Therell be hell to pay Prescence of the Force Do or Do Not ‘

Strategy: ‘

This deck works pretty well, the idea is to convert the Nudj Producing site of the Nudj revo and occupy a lot of sites with reactability for spreading out while keeping the decree and the battle order going, and hitting with the occupation and the force drains on Y4.. If youre really worried about Nudj Action or operatives, throw in a Bubo instead of Cheif Bast for extra protection.. the main courses are in there to preserve the ability to react against draw their fire, and the ghhks and supply back it up.. not a lot of SAC protection, because the main stuff is all SAC proof anyway… Against hidden base, the idea is to deploy carefully and get off to a fast start, IAO will stop the beatdown and if you can hold the occupation long enough, the game wont even be a contest… this deck is stonger now due to the recession of X-wing swarm and the proliferation of security precautions both as an anit HB tactic and as anti revo/nudj tech.. the generation looks a little low to start, but you fish all the locations out after about the 2nd turn, and the systems are to put the activation enough to play an SD + pilot per turn in the late-game.. this deck isnt for the weak of heart, and requires some quick thinking sometimes, but in good hands comes out on top pretty often.. in environments heavy in hidden base id suggest adding a security precautions.. in environments with little manipulator protection, id suggest a myoo other than that, its flexible, it can fight, and it hits for a lot of damage, and works against a variety of strategies.. ‘