Yavin 4 ISB with toys

Title: Yavin 4 ISB with toys
Author: Blake "Zurai" Senn
Date: Jan 7, 2000 Rating: 3.0


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Cards:

’ Objective ISB Operations

Locations Coruscant Death Star Fondor Yavin 4 Docking Bay Yavin 4 Jungle Jungle Swamp Forest Desert

Characters Darth Vader Darth Vader, DLOTS Grand Moff Tarkin U-3PO IG-88 with Riot Gun Igar DS-61-2 DS-61-3 5D6-RA-7 Lt. Pol Treidum Corporal Vandolay Admiral Ozzel Navy Trooper Vesden Sergeant Torrent Officer Evax Lieutenant Renz Corporal Derdram Colonel Wullf Yularen

Interrupts Evader Main Course Twi’lek Advisor x2 Ghhhk x2 Masterful Move x2 Monnok x2

Effects Empire’s New Order Imperial Arrest Order Undercover x2 Imperial Decree Oppressive Enforcement Secret Plans Security Precautions Reactor Terminal Crush the Rebellion Presence of the Force x2 There’ll Be Hell To Pay

Starships Boba Fett in Slave 1 Dreadnought x3 Bossk in Hound’s Tooth Dengar in Punishing One

Vehicles Blizzard 2 Tempest 1 Tempest Scout 4 ‘

Strategy: ‘

Start with IAO. Deploy all the generic sites to Yavin. Don’t start too fast wait until you have walkers and/or Vader to flip the objective. Use Decree, undercover spies, and 5D6 to block opponent’s drains. Decree with several Y4 sites easily stops Revo, plus their starting locations are on Yavin, helping you flip and helping Decree. Try to stick to Yavin as much as possible.

Against HB spread and drain as quickly as possible. Get SP and the big E to probe systems. If they use mains, retaliate with walkers and Vader.

Against MWYHL get as many early drains as possible, then load up the Bus for an invasion of Dagobah (don’t forget to take a walker with you). Lift off from Fondor and speed on over to Dagobah-Yoda’s days are numbered.

Against Mains Wait for the opponent to make his move. If you get lucky, they will deploy their mains off Yavin and get them stuck there, leaving you to drain away. If not, attack the mains with walkers, making good use of your generic sites.

Against #’s Vesden is your key here. Deploy him with walker backup and spread your characters out, making sure that he can add to each of their destinies. The opponent will find himself facing a total of ~15-16. Alternatively, keep track of your Tortures ( a good idea anyway, since they’re 6’s) and cancel the Odds when they come up.

Against non-HB space deploy a minimal force to the ground and use your ISB’s as forfeit fodder, blocking their main systems of Kessel and Coruscant. Grapple their drain cancelers. ‘