Pure Rumors Space v 2 0

Title: Pure Rumors Space v 2 0
Author: Andy "RexBanner7" Klema
Date: Jan 8, 2000 Rating: 4.0


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Cards:

‘Locations (9)

Corulag Coruscant Endor Endor Bunker Endor Forest Clearing Endor Landing Platform Kashyyyk Kessel Kiffex

Starships (11) Avenger Boba Fett in Slave 1 Bossk in Hound’s Tooth Dengar in Punishing One Devestator Dreadnaught x4 Executor Vengence

Vehicles (7)

Blizzard Walker Blizzard 2 Tempest 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 6

Characters (14)

Captain Lennox Captain Needa Commander Desanne Commander Igar Darth Vader Darth Vader, Dark Lord of the Sith DS-61-2 Grand Moff Tarkin x2 Lieutenant Arnet Lieutenant Cabbel Lieutenant Watts Major Marquand Officer Evax

Effects (11)

Battle Order Broken Concentration First Strike Imperial Arrest Order Imperial Decree Lateral Damage x2 Ominous Rumors Oppresive Enforcement Security Precautions There’ll Be Hell To Pay

Interrupts (6)

I’d Just As Soon Kiss A Wookie Masterful Move Monnok x2 Trample Twi’lek Advisor

Weapons (1)

Vader’s Lightsaber

Objective (1)

Endor Operations/Imperial Outpost ‘

Strategy: ‘

I do NOT try to flip the objective, I just use it for the force generation start and the ability to pull Rumors from the reserve. The extra Endor site is a good drain site, and a way to spread Rumors to another system. The systems are all of the drain 2 systems and drain -1 systems, except for Coruscant which is good for activation and for converting the LS version. All of the ships have ablility 2 permanent pilots, and some of them have immunity. The walkers are my own personal preference. Since you have to have Arnet in here (stops reacts) you should put in his AT-ST. Marquand and Watts on Tempest Scout 2 or the Blizzard Walker give you an added destiny. The others have ability 2 permanent pilots. The 2/2 pilots in here are personal preference, please don’t argue with me about them. Tarkin and Vader are more ground power, and can go in space as well. Most of the Effects are in there to counter other strategies, which I will get into

MWYHL Start Broken Concentration to hinder testing. The two Lateral Damages will come in handy if they are playing Super Falcon. Otherwise, your walkers can hold the ground and your ships can drain in space.

Mains and Toys See above but start Imperial Arrest Order.

Operatives This deck rips up Operatives. Start Battle Order. That will slow them down incredibly. Then get out Imperial Decree which will kill their drains. Then outdrain them in space. IJASKAW is my way of dealing with Landing Claw. If they get attached, apply Rumors to a different system and outdrain them in space.

Hidden Base This deck also rips up Hidden Base. The Monnoks and Dengar take out X-Wing Swarm. Otherwise, you can set up your drains in space and beat them off wherever they go. They never suspect the second Lateral Damage ) Start Security Precautions. Your high drains will force them to flip somewhat early. Then just probe away and let SP do its work.

Anything else? Don’t worry about it. If numbers is prevelent in your area, sub in a Resistance. You almost always occupy the 3 battlegrounds. You can also use Tortures, but that takes up more space. I really can’t think of anything else so enjoy As always, if you have any questions about my deck, drop me a message BEFORE you review my deck. ‘