Hunt Down and Devestate the Jedi

Title: Hunt Down and Devestate the Jedi
Author: Alan "Curse" Finch
Date: Jan 8, 2000 Rating: 4.0


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Cards:

‘Starting (6) Hunt Down and Destroy the Jedi (Obj) Executor Holotheatre Executor Meditation Chamber Visage of the Emperor Twi’lek Advisor Imperial Arrest order

Effects (2) Reactor Terminal Presence of the force

Interrupts (13) Masterful Move x3 HoloNet Transmission Ghhhk Monnok Sense x3 Alter x2 You Are Beaten Twi’lek Advisor

Characters (18) Darth Vader, Dark Lord of the Sith x4 Grand Moff Tarkin x2 DS-61-2 DS-61-3 Admiral Motti Admiral Ozzel Captain Needa Commander Igar Navy Trooper Fenson

4-Lom With Concussion Rifle IG-88 With Riot Gun Jabba The Hutt Quarren Zukuss

Weapons (1) Vader’s Lightsaber

Vechicles (2) Blizzard 2 Tempest 1

Starships (8) Avenger Devestator Dreadnaught Thunderflare Vengeance

Boba Fett in Slave 1 Bossk in Hound’s Tooth Dengar in Punishing One

Sites (5) Executor Docking Bay Spaceport Docking Bay Yavin 4 Docking Bay Tatooine Docking Bay Cloud City East Platform

Systems (5) Death Star Coruscant Kessel Kashyyyk Ralltiir ‘

Strategy: ‘

To start Imperial Arrest Order will allow you to pull out docking bays which’ll allow you access to about any place you might want to get - plus it’ll keep you from getting ‘jumped’. First turn you should throw down a character (anybody will do) to the holotheatre. This will allow the hurt of Visage to sink into your opponent.

Basic Play As soon as you get a masterful move into your hand use it Get out HoloNet Transmission if your opponent hasn’t put a jedi down, or if he has get out ghhhk, or monnok whichever you think’ll help. Try to sense and alter everything

HB or Space Decks If you are going up against a space deck throw presence out on the meditation chamber and get Vader there. Then proceed to lay some pain on your opponent with your big ships. You also have all the needed systems to make sure your ships won’t get stranded at one end of the table.

OPS You have plenty of ground power to really keep ops from setting up. Plus there are some nice destiny adding characters to really help.

Training Decks Throw the Quarren and Zuckuss and Jabba into Hound’s tooth along with whatever else you can (including an AT-AT) and go visit that dank smelling planet. Then you can start a battle against yoda with at least two characters and you can deploy all the rest of your imperials there too.

Mains & Toys You can add destinys too and also space drain.

So, this is it - my first Decktech deck. I realize now that it may not be too original but I came up with this by myself before I saw others like this here. Anyway, this deck has faired VERY well for me and hopefully, it will for you too.

-Curse ‘